Talk:Grand Vampire (5e Creature)
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Wanna fix the fly speed, HP average, and/or HD, but now sure how the CR would be adjusted. Especially since I don't own a DMG book --Neo Master (talk) 03:46, 31 August 2020 (MDT)
Thank you for all of your alterations so far. I like this stat block's ideas, even though it is old at this point. As for the HP, the average of a d8 for HP is 5 in D&D 5e. 20 times 5 is 100, plus 20 times 5 again from the creature's Constitution modifier. This should give it 200 HP, if it doesn't have it already. Additionally, when I originally made this stat block, I didn't yet understand the relationship between CR and a creature's proficiency bonus or other modifiers, so it may be incorrect anyway. --Supersmily5 (talk) 07:36, 2 September 2020 (MDT)
- I see. By chance you could contribute your own edits yourself based on your newfound knowledge? Along with adding the innate spellcasting and/or spellcasting traits with some spells added while we're at it? --Neo Master (talk) 19:48, 2 September 2020 (MDT)
- I would, and did check it out. I used a +6 proficiency bonus originally, so that checks out (Treat CR kind of like level when determining how high the proficiency bonus should be, with some exceptions). I may at some point add a warrior and innate spellcasting variant, but these are easy to account for since you just have to raise the CR and proficiency bonus by 1 for each (+2 CR if you give it a more powerful spell list than the 5th level one in the Monster Manual. That'll still give a +7 total prof. bonus.). However, while I *fixed the Hit Point total, a moderator named SirSprinkles returned it to 190. It could be that I'm missing something with it, so I'll leave it be for now. I'll work on the extra templates after finishing my current project, however you can also make your own versions if you so choose. None of this is official content, and none of it has to be the only version of the statblock that exists. --Supersmily5 (talk) 08:02, 3 September 2020 (MDT)
- Thanks for the response (and a helpful one at that). đ --Neo Master (talk) 00:20, 4 September 2020 (MDT)
- What you missed, Supersmily5, is that the average of 1d8 is only 4.5 when determining the hit points of a monster stat block. Player character hit points get special treatment and simply get their every hit die rounded up, while every other average die roll result is rounded down (unless otherwise specified). Although it isn't a big change, those 10 hit points can make a difference in how long the vampire survives (assuming the DM is using the average and not rolling). It's a common mistake to make, so don't worry too much about it. Also, I rather like this monster. It's neat. IntellectMaster (talk) 13:32, 22 March 2021 (MDT)
- Thanks for the response (and a helpful one at that). đ --Neo Master (talk) 00:20, 4 September 2020 (MDT)
- I would, and did check it out. I used a +6 proficiency bonus originally, so that checks out (Treat CR kind of like level when determining how high the proficiency bonus should be, with some exceptions). I may at some point add a warrior and innate spellcasting variant, but these are easy to account for since you just have to raise the CR and proficiency bonus by 1 for each (+2 CR if you give it a more powerful spell list than the 5th level one in the Monster Manual. That'll still give a +7 total prof. bonus.). However, while I *fixed the Hit Point total, a moderator named SirSprinkles returned it to 190. It could be that I'm missing something with it, so I'll leave it be for now. I'll work on the extra templates after finishing my current project, however you can also make your own versions if you so choose. None of this is official content, and none of it has to be the only version of the statblock that exists. --Supersmily5 (talk) 08:02, 3 September 2020 (MDT)