Talk:Good Quality Rations (3.5e Equipment)
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Updated[edit]
This needs to be improved upon, as it is very primitive... would someone like to take up this job? --Green Dragon 13:10, 24 November 2006 (MST)
- This at least I have the documentation on. Done --Cypresslyshra 00:21, 18 December 2006 (MST)
- Thanks for doing that, looks better. --Green Dragon 15:30, 18 December 2006 (MST)
- I don't think WotC would ever make a non-magical item the heals HP damage... food is just food, after all. It has never brought an average commoner (HP 2.5) back from the brink of death. Even when I almost died from pneumonia, food didn't help save me... just a thought. --EldritchNumen 15:34, 18 December 2006 (MST)
- True, but its recupritive effects are minimal at best, to balance it. Besides, food would certainly help you heal faster than a lack of food.--Cypresslyshra 16:47, 18 December 2006 (MST)
- The solution seems not to have food heal you, but to have a lack of food harm you. Anyway, the only reason I complain is because a potion of cure light wounds, which is equivalent to 2 rations, is out of the budget of the average merchant's yearly wages (1gp/week * 52 weeks = 52 gp; potion is 50 gp). Obviously, 2 rations are not out of the same merchant's price range. If anything, just have the rations heal one point of nonlethal damage (and only one can affect you each day). That seems reasonable, I think. In any case, if you guys don't want to change it, it's no big deal to me. I just think it is rather inconsistent to have an item like this posted; it completely begs suspension of disbelief, which equipment should most definitely not do. Ultimately, I leave it up to your judgment. --EldritchNumen 03:56, 19 December 2006 (MST)
- Oh, I just noticed one other thing. These supposedly cure fatigue. Not even simple restorative magics do this. This is definitely far overpowered. Just to mention that. Normally only 8 hours rest will cure fatigue. --EldritchNumen 03:58, 19 December 2006 (MST)
- Not cure fatigue. Reduce it, and very minor. But alright, we shall power it down. 1HP sound good for now? —The preceding unsigned comment was added by Cypresslyshra (talk • contribs) 10:42, 19 December 2006 (MST). Please sign your posts.
- Yeah, that sounds much better. Thank you. Also, I realize now that the "reduce fatigue" language doesn't actually refer to the condition (right?), just to the general meaning of fatigue, so I rescind that objection. Looks much better; I appreciate the change. Sorry to be so troublesome... *sheepish grin* --EldritchNumen 12:38, 19 December 2006 (MST)
- Wow... I did not know that a normal merchant only gets 52gp a year... With that in mind, I would say make this less powerful. For example, make it so this item, if eaten at every meal for 3 days, will heal 1hp. This should make it more balanced... Your opinion? --Green Dragon 16:03, 19 December 2006 (MST)
- Right, Eldritch, I meant it as being fatigued like the fatigue from walking. Not like magical fatigue.
- Also, I like Green Dragon's idea, and I didn't know any of that about the merchants. Out of curiousity, would it be in bad taste to cite the Icewind Dale video game's entry on Rations? There is an item in the game called Iron Rations, that heal 1d4 damage when eaten, and they cost about ten gold.--Cypresslyshra 16:59, 19 December 2006 (MST)
- Well.. If you did that they would have to be re-named to Magical Rations, and the price would have to go up. 2d4 (20gp) is better than, and cheaper than, a cure minor wounds potion. So, either make it more expensive, or get rig of some of the benefits. However, my option still exists (if eaten at every meal for 3 days, will heal 1hp). Which one are you going to implement, and how are you going to balance it? --Green Dragon 17:35, 19 December 2006 (MST)
- I like your solution, Green Dragon. I'll edit that now. —The preceding unsigned comment was added by Cypresslyshra (talk • contribs) 17:49, 20 December 2006 (MST). Please sign your posts.
- I might also add that they should cost more than normal rations... The same price as normal rations make this overpowered, make them cost 1gp or something. --Green Dragon 16:58, 20 December 2006 (MST)