Talk:God Eater (5e Class)
From D&D Wiki
I've replaced the needsbalance template. If you're not sure why it's there, please ask for help. Here's a low hanging fruit: Look at how your Extra Attack feature is worded, then read how it's worded in the PHB, and read how Extra Attack works in the Multiclassing chapter of the PHB. Marasmusine (talk) 05:13, 1 September 2017 (MDT)
Things to improve?[edit]
Honestly like God eater so this seems nice but from what I can tell it still needs some work and polish.
I would like to help. Like the oversized weapon could be explained like instead describing them as oversized variants in shape to standard melee weapons.
Honestly the items might be pushing it over the edge.
- Not sure what that means, but might I recommend the Oversized (5e Variant Rule) page? Could cover what you want. Good luck either way. --SwankyPants (talk) 21:45, 10 August 2021 (MDT)
So, my "needs balance" message has been up for 2 years now and no progress has been made. I will started rewriting the worst parts of this, if there is an interest in it. Marasmusine (talk) 10:41, 11 August 2021 (MDT)
What are fallen creatures in the Devouring Feature--Khanivore (talk) 13:11, 1 December 2021 (MST)
I've notest that this class is met for more team play I just was wondering could this be more solo viable?--Khanivore (talk) 14:17, 1 December 2021 (MST)
Vorpal champion[edit]
So Vorpal champion has the same effects as a legendary item Vorpal sword which might be too over powered for most dms. Due to the instant kill nature.
I wonder if making something to replace it that isn't too op may be a possibility.
Idea, maybe vorpal strike like form SAO just a very large charge forward and when you hit you deal a hefty amount of damage + knocking your target prone, damage proposition 8d10 + your proficiency bonus for each damage dice deals about around 80 to 90 on average and maybe like 2 time before you need a long rest --Khanivore (talk) 11:40, 1 December 2021 (MST)
maybe a bit strong but its the only thing I could think of to nerf a instant kill ability --Khanivore (talk) 10:41, 1 December 2021 (MST)
Charged strike Lv 1 or 2[edit]
We need to decide if charged strike is a level one or two ability
Charged strike is a first level ability just some one needs to change it and put oracle points in the charge strike level 2 Im to afraid to do it my self
- To be honest, I don't see anyone else too interested in working on this page otherwise. I think your best bet is to fix stuff on your own. I reckon other people would be able to help, but that first step has to come from somewhere. --SwankyPants (talk) 10:45, 29 November 2021 (MST)
thank you for the encouraging words I just didnt know if just anyone could edit this
- Yeah anyone can takes a bit of effort.. I may update a few things hear and there. Have a dnd game I'm using it in so I'll wait for major edits after that. I want this class to feel strong but not broken. --Alt RedSkies (talk) 11:16pm 11/30/2021 (Est)
Weapon Mods[edit]
Biting edge mod from god eater 3? is it possible to get and i can give some ideas if you would like
- Sure I wouldn't mind ideas. Will likely need to do Crescent moon and shotgun at some point to complete the weapon list. --Alt RedSkies (talk) 11:16pm 11/30/2021 (Est)
Ok ill start thinking and writing up some stuff for it--Khanivore (talk) 13:12, 1 December 2021 (MST)
this is what ive come up with so far what do you think ?--Khanivore (talk) 10:29, 2 December 2021 (MST)
Biting Edge[edit]
You´ve have found the you like to obliterate your opponents with speed <I´ve rewrite this part a couple of times
- Heath for speed
Upon choosing this mod it requires a sacrifice to obtain and maintain, your hit point dice is now a d6 instead of a d10
- Two in one
At 3rd level your God Arc has been modified to be two smaller blades you now deal 2d6 (At 5th level 2d8 11th 2d10, 14th level you deal 2d12) slashing damage and have finesse (your finesse damage applies to each damage dice) as a bonus action you can combine your God Arc into a Double Glaive, in Double Glaive mode you deal 3d6 (At 11th level you've learned how to spin faster making so you hit more 4d6,14th 5d6, 18th 6d6) slashing damage and have finesse (your finesse damage applies to each damage dice) and you can make a reach attack well in Glaive mode you deal 1d6 piercing damage (3d6 at 5th level, 5d6 at 14 level) you also can't use devour and maim well in staff mode, you can also now permanently move 5 ft faster
- Uncanny Dodge
-At 5th level when an attacker that you can see hits you with an Attack, you can use your Reaction to half the attack's damage against you.
- Speed Mode
-At 7th level You can now spend 2 Oracle Points to move 5ft faster
- Swift Opportunist
-At 10th level You've learned to take advantage as soon as you see a weak spot, your critical hit range is now 19
- Emergency Speed
-At 12th level If you are ever under a quarter(round up) of your health you can spend 6 Oracle Points to move to any unoccupied space with in 20ft of your target as a bonus action
- Reaction time of the gods
-At 16th level you are the master of speed your reaction time transcends time itself 3 times per-short rest you can chose to spend 10 Oracle Points to completely dodge and take no damage no matter what type of attack
Ok I'm done if there is anything you have to say or comment please do this is my first homebrew thing I've made and I would like any advice if you see something that is too strong or need a bit of balance@SwankyPants--Khanivore (talk) 13:23, 7 December 2021 (MST)
- Sorry, kinda forgot after answering. I've been a little busy lately.
- I've always kinda had an issue with subclasses that alter hitpoints in a negative way. I get what it's trying to do, but it could be considered a false balance for stronger features. Personally, I'd do away with it.
- No other God Arc seems to have scaling damage, so reaching the point where you can deal 72 (8d12 + 30) damage in a single turn whilst spending zero resources is kinda bonkers. This dwarfs both the fighter's and rogue's average damage. The rest of Two in One is kinda just worded poorly, and without knowledge of the source material, I can't quite tell what it's meant to do.
- Uncanny Dodge is a standard thing. No issues there, although the other subclasses seem to put damage features there. Whether that's an issue with this subclass or the other ones would need more thought.
- Speed Mode is objectively bad. At that level, it's 2 of your 12 points to gain an extra 5 feet of movement for an undefined time. Could use a buff, but I also start to question that, because a few of the subclasses don't even have 7th level features.
- Swift Opportunist is also kinda fine, another feature granted by other subclasses at a later level. Although, the wording behind Two in One makes it a bit more questionable.
- Emergency Speed is... Fine? I guess? Okay movement bonus, but a bit costly and it eats your bonus action attack. Also, it's not referred to as health in 5e, just hitpoints.
- RTotG seems like an alright subclass capstone. Personally, I would remove the limit and increase the cost.
- Besides all that, in general it needs some wording work, as does the rest of the class. The foundations on this one are pretty solid, though. --SwankyPants (talk) 12:04, 8 December 2021 (MST)
Biting Edge Revised Version[edit]
You've found that you prefer to obliterate your opponents with speed and precision
- Heath for speed
To obtain this mod is requires a sacrifice you do not get the Extra Tough feature
- Dual Wielding
-At 3rd level your God Arc has been modified to be two smaller blades each one weighs 25 pounds weightless still applies, you strike with doth at the same time you don't need to roll two attack rolls to hit only one, you deal 2d6 (At 5th level 2d8 11th 2d10, 14th level you deal 2d12) slashing damage and you have finesse (your finesse damage applies to each damage dice)
- Double Glaive Form
At 3rd level as a bonus action, you can combine your God Arcs into a Double Glaive, in Double Glaive form you deal 3d6 (At 11th level you've learned how to spin faster making so you hit more, your damage dice is now a 4d6, at 14th level it goes up to a 6d6) slashing damage and it has finesse (your finesse damage applies to each damage dice) In this form You have 5ft of Reach, if you make a reach attack you deal 1d6 piercing damage (damage dice goes up to 3d6 at 7th level and 5d6 at 14th level) you also can't use devour and maim while in Double Glaive form, you also move 5 ft faster while in combat.
- Uncanny Dodge
-At 5th level when an attacker that you can see hits you with an attack, you can use your reaction to half the attack's damage against you.
- Speed Mode
-At 7th level You can now spend 2 Oracle Points to move 5ft faster for 10 minutes
- Swift Opportunist
-At 10th level You've learned to take advantage as soon as you see a weak spot, your critical hit range is now 19
- Emergency Speed
-At 12th level If you are ever under a quarter(round up) of your hit points you can spend 6 Oracle Points to move to any unoccupied space within 20ft of your target as a free action
- Reaction time of the gods
-At 16th level you are the master of speed your reaction time transcends time itself you can spend 20 Oracle Points to completely dodge and take no damage no matter what type of attack