Talk:Garden Gnome (5e Creature)

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I think a CR1/8 should have maybe an AC of 11 if it has 11 hp. SRD CR1/8s usually do not have a lot of AC or HP, even if it doesn't seem like much.

  • Also this low CR kind of creature shouldn't have immunity or saving throw proficiencies. I could see this being a CR1/4 though if more stuff was added. Right now, it's kinda in between 1/8 and 1/4.
  • The gnomes traits also lack any mechanical use. Is this supposed to be a familiar or something? If it's a protective kind, maybe give it an inversion of the kobold pack tactics, since they are the same CR.
  • The actions are not formatted correctly as the preload shows.

Everything else seems great. Maybe shrink the picture down.--Yanied (talk) 11:12, 26 November 2019 (MST)

Thank you, Yanied! Ah, you're always there when I need a little help. Flamestarter (talk) 11:39, 26 November 2019 (MST)Flamestarter
No problem. I fixed the formatting and added the mechanics of the pack tactics that was left off. Fierce loyalty sounds like pure flavor so if it doesn't have any mechanical use, maybe stick it in the description.--Yanied (talk) 12:35, 26 November 2019 (MST)
Fierce Loyalty is not fluff, it's actually important. It's like saying that Axiomatic Mind for Monodrones is simply fluff. Flamestarter (talk) 15:57, 26 November 2019 (MST)Flamestarter
>"These little guys are amazingly loyal. Even if you have one as just a minor friend, they would be willing to die for you, doing whatever you ask them to. Many of them live their lives protecting gardens of witch's spells and wood trolls."
Then maybe describe how the mechanics of this would work. This seriously sounds like just a description of their history or something of function. Mechanics deals with how advantage is given, or what actions they take influence different ways and stuff, or movement, etc, etc. Loyalty has been used in some other races as a way to take damage for another creature within a certain range, or even maybe to draw attention by forcing some kind of save, or imposing disadvantage. Through any of these venues (and any others I did not list because this is innumerable), there is mechanics. Just saying they feel compelled to protect something doesn't allow or stop them from doing anything in reference to their interactions through skills or anything, it just describes their behavior.
On the issue of Axiomatic Mind for the monodrone, it is mechanical for the purposes of spells like suggestion. Therefore, if you commanded it to do something it is not programmed to do (DM fiat), then it is immune to that spell. Ergo, mechanics. If you want to go that route, maybe add something about how these gnomes can't be told to attack one of their own or something.--Yanied (talk) 20:13, 27 November 2019 (MST)