Garden Gnome (5e Creature)
From D&D Wiki
Tiny construct, unaligned
Fiercely Loyal. These little guys are amazingly loyal. Even if you have one as just a minor friend, they would be willing to die for you, doing whatever you ask them to. Many of them live their lives protecting gardens of witch's spells and wood trolls. No matter what, magical or no, no one can convince them to abandon someone the gnomes have designated as a friend.
Pack Tactics. These little guys tend to group up in a pack. You know, like wolves. They are rarely alone when in combat, but when protecting the homes of their creators, well, that's a different story. There could be one, there could be 20. The garden gnome has advantage on an attack roll against a creature if at least one of the gnome's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pitchfork. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Garden gnomes. Sweet little creatures, really. Many try their best to be as still as possible, trying not to upset the community around them, yet sometimes, it's necessary. Though these tiny beasts look adorable, they can be absolute nightmares if you catch them on the wrong side of the bed in the morning. Most gnomes carry pitchforks, many of those pitchforks meant for poking at enemies. Their little pitchforks that they use to chase off monsters like wood trolls and witches off your lawn are very pointy. Anyway, most of the time, these little guys don't do much. They take orders from the guy who made them or the person they were given to and follow them to the letter. When groups of them get together, though, they can really be a problem. Last time they got together, they razed a village and killed dozens of villagers because someone had put a clay frog in one of their lawns. Be careful.