Talk:Flame Dancer (5e Class)

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Thank you for taking your time to look at the flame dancer. if you have questions or comments please place them here. --Catmanaz (talk) 14:26, 14 March 2019 (MDT)

A Few Grammar Points[edit]

Just a few examples to help:
"An orc faces off against a pack of wolves suddenly he is wreathed in flames and starts dancing as he dances flame flies out its not long before they are all dead."
a period is needed after wolves, suddenly needs capitalized. period after dancing, capitalize as, comma after dances, flame needs a "s" and flies should be fly, period after out, capitalize its.
That is the first sentence. Its not really a big deal, just means you need to proofread the page. Anons help out with this too but they usually do obscure fixes, not a whole page. ~ BigShotFancyMan talk contributions 09:29, 15 March 2019 (MDT)

Balance/Tips[edit]

This class has a lot of features between level one and two. It would be a good idea to scale back some of these things, try to limit the number of features to two per level. Need a spell list because fire based spell isn't appropriate way to describe the feat. Typically, levels with ASIs don't have other features. Minor features are okay but usually once or twice. ~ BigShotFancyMan talk contributions 21:42, 16 March 2019 (MDT)

Thank you for your feedback I changed it so that the feats are more spread out. I realize that Fire based spells is not that specific but I don't want to make a spell list it's just to much work. If someone in their free time wants to make one that would be fine though. --Catmanaz (talk) 13:27, 19 March 2019 (MDT)
I understand you spread some things out, but a level 1 dip into this class is so great right now. You get 3 cantrips, +10 movement speed, and subclass features like dealing extra damage with your attacks. ~ BigShotFancyMan talk contributions 11:29, 22 March 2019 (MDT)
I am not sure what to change at first level, could I get some suggestions? —The preceding unsigned comment was added by Catmanaz (talkcontribs) . Please sign your posts.
Well, for one, all of the core spellcasters have two cantrips at first level, I reccomend you look at the Player's Handbook and follow the cantrip progression they have for the bard, cleric, druid, sorcerer, warlock, and wizard. Also, many of your features have poor wording (i.e. minor action, I suppose you mean bonus actions?) which needs to be cleared up on. And as BSFM mentioned above, there are several other large imbalances with damage and other features throughout the class. Other than that, the idea itself is pretty cool and this would be an awesome class when cleaned up. May I have permission to make edits myself? --Cosmos (talk) 05:16, 25 March 2019 (MDT)
Sure, if you don't go crazy I see no reason why not. --Catmanaz (talk) 08:19, 25 March 2019 (MDT)
Oh and I changed a few things about the class at first level, I made it so that you have to level up a bit to get the same things as before. I did change the last 2 1st level subclass feats a bit but left the 1st one the same because it is is pretty much the Jab, Parry, Riposte from the dancer class. --Catmanaz (talk) 11:27, 25 March 2019 (MDT)

Brainstorming[edit]

The 20th level feat does not really fit in with the Flame dancer class, and so I want help brainstorming a better 20th level feat. I was thinking something like you can get the intro level feat of another Flame dancer subclass. I don't know however that this would be the best choice. Any feedback would be helpful. Edit: For now I will change it to what I said but I still want feedback. --Catmanaz (talk) 11:32, 25 March 2019 (MDT)

do you have any ideas for what you think you’d want flavorfully? ~ BigShotFancyMan 15:07, 25 March 2019 (MDT)
Right now I was thinking that because the subclasses are dances, that you have mastered yours and started a different one. --Catmanaz (talk) 15:36, 25 March 2019 (MDT)
I would write out the benefits of the feature instead of telling the player they get the first feature of another subclass. It is subtle or semantic but fits into how 5e words their stuff. ~ BigShotFancyMan 07:13, 27 March 2019 (MDT)
I am not really sure how that works, could you right out an example? --Catmanaz (talk) 10:00, 27 March 2019 (MDT)
You are the master of dance. Choose one of the following benefits:
  • when you are hit by an attack, you can roll an performance, if your roll beats a DC save of 15 - charisma mod - dexterity mod. You can reduce the damage by half, and make an attack against them. You can only use this feature if you are dancing.
  • you can bind with a weapon of your choice. You are considered proficient with it and it counts as magical for the purpose of overcoming defenses. It deals an extra 1d4 fire damage. You can have up to two weapons bound to you at the same time. You can summon it to you as a minor action.
  • your fire based attacks deal additional damage, equal to 1/2 your dexterity mod when dancing.
This is exactly the route I'd go. Would prefer to do something more original but can't say there is anything against doing something like this. If you do choose this option, maybe change these a little bit so they are so much like the exact subclass feature. ~ BigShotFancyMan 06:50, 28 March 2019 (MDT)
I did what you said with some minor modification. I made it so that to would gain the full benefits of the feature that you would normally get at later levels because this is level 20 and so something like 1d4 extra damage would not help that much.
Right on. Nice job. With that as your base line we can move forward with any changes that may be necessary. Off the top of my head, I am think that the capstone feature (Level 20) may be underwhelming and weak. If I got to level 20 and the only I got was add my dex mod to damage, I may be a little perturbed. I know what I suggested, and that was to establish just a base to build off of. I might have time randomly here and there to dig down into this over the next few weeks. ~ BigShotFancyMan 07:27, 29 March 2019 (MDT)
Ok sounds good. Oh I did finish another class the Ice dancer using this one as a template could you take a look at it when you get a chance?
hmmm... if you're wanting an assortment of elemental dancers, then is there a reason to not make each subclass elemental based? and the core class have generic features each one can benefit from? Just curious ~ BigShotFancyMan 09:30, 29 March 2019 (MDT)
I guess that is not a bad idea I think I will keep the flame dancer but maybe replace the ice dancer with a elemental dancer. Doing that would it be possible to delete the Ice dancer?
The page can be moved to Elemental Dancer (5e Class) if that's the name you like. It cuts down on adminy stuff in my opinion. ~ BigShotFancyMan 12:06, 29 March 2019 (MDT)
That is actually exactly what I called it, but I already made a different class page called that. We would need to get rid of one. --Catmanaz (talk) 13:13, 29 March 2019 (MDT)


Expertise[edit]

As the creator and primary contributor of the page hasn't touched it since April, I would assume that the class is considered to be in a finished state. If you have a strong argument as to why this class needs expertise, please place it here as opposed to re-implementing it on the main page. Coaldstone (talk) 20:48, 26 December 2019 (MST)

Thinking about editing this.[edit]

Would anybody be mad if I made some changes to this class as I feel as it has potential but my promise is that it does way too much damage.