Talk:Energy Mage (5e Class)
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Explaining the Blast Damage[edit]
Some recent changes on the damage output of the Energy Blast feature led me to believe that i need to explain my reasoning to revert the changes.
At 1st level, you can cause 2d6 force damage using only your action, or 3d6 damage using action + bonus action. 10,5 damage is on pair with other classes can get with regularity from ranged attacks, without feats, until 5th level.
For comparison, the average damage of this attack when accounting for success rate at different levels:
- 1st-level
Energy Mage: 10,5 x 65% = 6,825 dmg (force damage, overcome most resistances)
Fighter with a heavy crossbow and the archery fighting style: 8,5 x 75% = 6,375 (regular piercing damage)
- 4th-level
Energy Mage: 14 x 65% = 9,1 (force damage, overcome most resistances)
Fighter with a heavy crossbow and the archery fighting style: 9,5 x 75% = 7,125 (regular piercing damage)
Fighter with a hand crossbow, archery fighting style and crossbow mastery = 13 x 75% = 9,75 (regular piercing damage)
- 5th-level
Energy Mage: 21,5 x 65% = 13,795 (force damage, overcome most resistances)
Fighter with a heavy crossbow and the archery fighting style: 17 x 75% = 12,75 (regular piercing damage)
Fighter with a hand crossbow, archery fighting style and crossbow mastery = 19,5 x 70% = 13,825 (regular piercing damage).
This is a comparison just on the first tier of play, for comparison sake. If you have any thoughts, disagreements or spot failures in my math, please let me know in this talk page. Until this happen, i'll nerf the energy blast damage again. Anastacio (talk) 19:52, 3 March 2021 (MST)
Energy Blast (overcharge)[edit]
By the fact that an Energy blast have disadvantage in close combat, the player could use its own weapon with the overcharging ability, dealing the extra d6 + the int mod (for all the focus spent on the overcharged attack.)