Talk:Eastern Dragonborn (5e Race)
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The air subrace states that "you must succeed on a Strength check to fly", but lists no DC for the check. SirSprinkles (talk) 07:08, 1 June 2017 (UTC)
Posting from mobile, but...
I’m thinking maybe cut the damage on Fire, and give Air a slowly scaling telekinesis-like ability?
Can also make Ignite and Glaciate affect non-treated equipment, at least at lower levels.
If I don’t see any replies in a few days, I’ll go ahead and push the changes - checking balance ideas you aren’t sure if in the talk page doesn’t help if no-one is in the talk page. (From Mobile 5/19/21 1:31 am)
- I’d say...
- Air
- Remove the bludgeoning vulnerability, far too debilitating.
- Remove the extra stuff from their flight speed, and just make it “can’t fly in heavy armor”.
- Get rid of Aerial Maneuvers and the extra bonus to their breath weapon.
- Fire
- Bring it closer to the aasimar’s transformation, but maybe not as strong. Just a minute long bonus damage thing.
- Ice
- Same as above, but for AC.
- Air
- Couple ideas. I’d definetly avoid the telekinesis, these subraces need less stuff, not more. --SwankyPants (talk) 07:15, 19 May 2021 (MDT)
I honestly didn't know what the aasimar's transofrmation is... I'm not that well-versed in 5e, especially homebrew. I'm just a fan of Eastern Dragons and this is the sort of race I'd love to play in a 5e game.
After reading it, however, I like the idea, although I also noticed you can only do the transformation at 3rd level. Would that be applied to Ignite/Glaciate too?
- Probably not, no. Air and Water don't get a 3rd level thing, so these guys shouldn't either. It wouldn't be as strong anyways, but still. --SwankyPants (talk) 13:37, 19 May 2021 (MDT)
- Point. I was going to ask about moving Flight to 3rd level also, but Water has nothing we can reasonably move there so yeah. Now, regarding the DC-less Strength checks under Flight, maybe we could use the listed DC for heavy armor [13], since we're getting rid of flight in heavy armor anyways? Or would that be too low?
- Not sure what that DC is for if you just can’t fly with heavy armor. Would you elaborate? --SwankyPants (talk) 16:05, 19 May 2021 (MDT)
- First, sorry for the delay, got caught up in work and all. Secondly, I was thinking that we could use the DC of 13 for the various checks that don't have a check yet, like carrying someone small.
- Well, most checks should have their own DCs, and carrying stuff shouldn’t have one anyways. Carry weight is already handled by encumberance, and you shouldn’t need to make checks for it.
- Anyways, I’m gonna start making these edits. Thanks for the assistance. --SwankyPants (talk) 08:39, 25 May 2021 (MDT)
- No problem! Thanks for listening to me.
- Just read, and...minor bit of confusion. Ignigte and Glaciate both say they can be used once: I'm assuming that's once per day, but I don't know if it's just how it's written in 5e or if there was a typo or what.
- ”X amount of times, regain use on long rest/short or long rest” is generally how 5e handles limited use abilities, yeah. Do you have a problem with the amount of times you can use it? I could see an argument for bringing them down to short rest recharge, if that’s true. --SwankyPants (talk) 12:07, 25 May 2021 (MDT)