Talk:Eastern Dragonborn (5e Race)

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The air subrace states that "you must succeed on a Strength check to fly", but lists no DC for the check. SirSprinkles (talk) 07:08, 1 June 2017 (UTC)


Posting from mobile, but... I’m thinking maybe cut the damage on Fire, and give Air a slowly scaling telekinesis-like ability? Can also make Ignite and Glaciate affect non-treated equipment, at least at lower levels.

If I don’t see any replies in a few days, I’ll go ahead and push the changes - checking balance ideas you aren’t sure if in the talk page doesn’t help if no-one is in the talk page. (From Mobile 5/19/21 1:31 am)

I’d say...
  • Air
    • Remove the bludgeoning vulnerability, far too debilitating.
    • Remove the extra stuff from their flight speed, and just make it “can’t fly in heavy armor”.
    • Get rid of Aerial Maneuvers and the extra bonus to their breath weapon.
  • Fire
    • Bring it closer to the aasimar’s transformation, but maybe not as strong. Just a minute long bonus damage thing.
  • Ice
    • Same as above, but for AC.
Couple ideas. I’d definetly avoid the telekinesis, these subraces need less stuff, not more. --SwankyPants (talk) 07:15, 19 May 2021 (MDT)

I honestly didn't know what the aasimar's transofrmation is... I'm not that well-versed in 5e, especially homebrew. I'm just a fan of Eastern Dragons and this is the sort of race I'd love to play in a 5e game.

After reading it, however, I like the idea, although I also noticed you can only do the transformation at 3rd level. Would that be applied to Ignite/Glaciate too?

Probably not, no. Air and Water don't get a 3rd level thing, so these guys shouldn't either. It wouldn't be as strong anyways, but still. --SwankyPants (talk) 13:37, 19 May 2021 (MDT)
Point. I was going to ask about moving Flight to 3rd level also, but Water has nothing we can reasonably move there so yeah. Now, regarding the DC-less Strength checks under Flight, maybe we could use the listed DC for heavy armor [13], since we're getting rid of flight in heavy armor anyways? Or would that be too low?
Not sure what that DC is for if you just can’t fly with heavy armor. Would you elaborate? --SwankyPants (talk) 16:05, 19 May 2021 (MDT)
First, sorry for the delay, got caught up in work and all. Secondly, I was thinking that we could use the DC of 13 for the various checks that don't have a check yet, like carrying someone small.
Well, most checks should have their own DCs, and carrying stuff shouldn’t have one anyways. Carry weight is already handled by encumberance, and you shouldn’t need to make checks for it.
Anyways, I’m gonna start making these edits. Thanks for the assistance. --SwankyPants (talk) 08:39, 25 May 2021 (MDT)
No problem! Thanks for listening to me.
Just read, and...minor bit of confusion. Ignigte and Glaciate both say they can be used once: I'm assuming that's once per day, but I don't know if it's just how it's written in 5e or if there was a typo or what.
”X amount of times, regain use on long rest/short or long rest” is generally how 5e handles limited use abilities, yeah. Do you have a problem with the amount of times you can use it? I could see an argument for bringing them down to short rest recharge, if that’s true. --SwankyPants (talk) 12:07, 25 May 2021 (MDT)