Talk:Drakki (5e Race)
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I think I've fixed most of the issues here, but I'm not entirely sure. Please tell me if I've missed something, or tell me any suggestions you have on how I can make things easier to understand. Thank you!
- A shame I have to burst your bubble here but this race is still wayyy too strong and filled with wording errors. Make sure you've read over the linked documentation as many of the fundamental points they highlight will solve most the issues present on this page and that you try to say what you mean for a trait as eloquently and simply as possible. Also, refrain from removing maintenance templates until issues have been addressed. --ConcealedLight (talk) 18:13, 3 May 2018 (MDT)
- Alrighty, very sorry! And I really dont mind you calling out the things that are wrong with this. I'm not very good at using this website, so I'm very sorry if I do something wrong. I'll look at the links again and see what I missed, but im not certain where all the wording errors are. I'm the only one who wrote this page and, therefore, don't see much of an issue with the wording, but I trust there is one and I'm not seeing it because I wrote the page myself. Could you point some out and how I can fix it? --71.204.2.241 20:26, 3 May 2018 (MDT)
- It's no problem as long as you're willing to learn. I'll just list a few things out:
- The capitalization, the races name, damage resistances, damage type, units of measurement, etc. Should all be lowercase. You can see this in the Help:When_to_Italicize_and_Capitalize.
- Skills. "You are proficient in the Acrobatics skill." is the correct wording, you don't gain proficiency, the idea is that a race is born with such a proficiency via a natural aptitude for that particular skill rather than something they learn and train over the years like a rogue would stealth or sleight of hand.
- Ability Score Increases. "Your Dexterity score increases by 1." This specifically tells the player what is increased whereas if we just said "Dexterity +1" it is vague as it could be referring to your Dexterity} score or modifier.
- Resistances. Most races don't really have resistance, instead, they have an environmental adaptation like the Goliath. So instead of giving them something like cold resistance due to being in a snowy climate, we give them this, "You’re acclimated to extreme cold, as described in chapter 5 of the Dungeon Master’s Guide.".
- Unarmored Defense. Generally speaking, you never give a race something that is gained as a class feature as it goes against the design principles of the game and tends to lead to overpowering a race.
- Since you're just starting out I'd recommend using one of the sites meters to help reign in your races balance issues. This is the one I prefer, Musicus Meter (5e Guideline). —The preceding unsigned comment was added by ConcealedLight (talk • contribs) . Please sign your posts.
- It's no problem as long as you're willing to learn. I'll just list a few things out:
- Alrighty, very sorry! And I really dont mind you calling out the things that are wrong with this. I'm not very good at using this website, so I'm very sorry if I do something wrong. I'll look at the links again and see what I missed, but im not certain where all the wording errors are. I'm the only one who wrote this page and, therefore, don't see much of an issue with the wording, but I trust there is one and I'm not seeing it because I wrote the page myself. Could you point some out and how I can fix it? --71.204.2.241 20:26, 3 May 2018 (MDT)