Talk:Dovar's Brutal Beam (5e Spell)
7d12 is actually just a bit below what a 9th level aoe spell should deal according to the DMG pp 284. Additionally, blinding creatures and knocking them prone in a huge aoe is a tremendous boon to your party. I see nothing wrong with the balance of the spell. Also, frankly this spell has an entirely different purpose than meteor swarm. This spell makes almost all of the enemy creatures you are fighting be knocked prone and be blinded, allowing the PC's who are melee martial classes to have advantage on their attack rolls and making it so you and your party will largely not take an damage until the start of your next turn, while meteor swarm just deals damage. I believe this spell's usefulness is being vastly underestimated, as in most cases this spell is comparable to meteor swarm, as damage is not the only thing that balances spells.--Blobby383b (talk) 10:34, 22 January 2018 (MST)
It blinds and knocks back and prone allies as well. No advantage there.--Jessebourbeau (talk) 10:53, 22 January 2018 (MST)
- That is what aoe spells are supposed to do, not differentiate between allies or enemies. Hitting 1-2 allies with this spell is still probably worth it to affect a bbeg or multiple powerful creatures. While comparatively, hitting your own allies with meteor swarm is much risker unless they have resistances because of the large amount of damage it deals(plus if you 1 shot a PC, it instantly kills them).--Blobby383b (talk) 11:06, 22 January 2018 (MST)
I would suggest that in a battle it would be challenging to not hit your allies when the aoe is so wide. --Jessebourbeau (talk) 11:09, 22 January 2018 (MST)
I think we could come to a consensus about this at around 18 or 17d12, if so how do we get the lock off of this page?—The preceding unsigned comment was added by Jessebourbeau (talk • contribs) . Please sign your posts.
- I mean that still would deal far too much damage, plus this spell is an aoe blindness/deafness spell that automatically succeeds at blinding creatures until the start of your next turn, an aoe command spell that makes all creatures automatically makes all creatures prone but doesn't end their turn, and this deals slightly below the damage a 9th level spell would deal. This spell could maybe deal 1d12 more damage than what was suggested earlier to deal 8d12 damage, but anything more than that would make the spell imbalanced.--Blobby383b (talk) 11:43, 22 January 2018 (MST)
- I think I could be happy with 8d12. We could probably go even higher, but probably not to more than the 14d12 I tried to change it to earlier. I don't generally reference the spell design guide on the wiki or in the DMG; I usually reference other spells of the same level as I find the DMG's guidelines too conservative.
- I will remove the lock if we can come to a consensus. — Geodude671 (talk | contribs | email) . . 12:09, 22 January 2018 (MST)
Lowest reasonable rate would be 15d12, 8 is just an insult to 9th level spells --2600:387:5:806:0:0:0:17 12:30, 22 January 2018 (MST)
- I would rather trust how WotC decides to balance homebrew 9th level spells as opposed to other users' judgment. If this spell had much weaker effects, I would be all for increasing the damage further, but currently the spell is amazing even at 8d12 damage(it ignores legendary resistances for its effects as well which is huge).--Blobby383b (talk) 12:48, 22 January 2018 (MST)
- If the spell's effect was limited to its aoe and it required the creature to fail the spell's saving throw to be affected, the spell could deal around 13d12 damage.--Blobby383b (talk) 13:01, 22 January 2018 (MST)
- I think that would probably be acceptable. — Geodude671 (talk | contribs | email) . . 13:17, 22 January 2018 (MST)
I have made the changes Blobby proposed above and unlocked the page. If another edit war breaks out, I will not hesitate to reprotect and revert. — Geodude671 (talk | contribs | email) . . 13:25, 22 January 2018 (MST)
Ummm it’s my spell not blobby’s spell, so I will change it to however it makes sense and hope that blobby realizes that he has no business changing my spell. --Jessebourbeau (talk) 16:15, 22 January 2018 (MST)
- Please see Help:Attribution Policy and Wikipedia's content ownership policy. It is long-standing policy that no one can claim sole ownership of a page. Like I've said previously, this is a wiki. You need to be prepared for other people editing the pages you create. At the bottom of every edit box, including the one I am currently typing this message into, there is a message that says "If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here." If you truly do not want anyone else to edit "your" page, you can move it into your userspace, where other users are not allowed to edit, except for administrators to remove content that breaks sitewide rules. If you do not know how to do this, I or another user would be willing to help you or do it for you. — Geodude671 (talk | contribs | email) . . 16:29, 22 January 2018 (MST)