Talk:Dispel Soul (3.5e Spell)

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Problems[edit]

What type of undead do they turn into? How does this spell effect creatures which souls and bodies are one (Elementals & Outsiders)? --Milo High-Hill 23:03, 2 March 2011 (MST)

Funny story about that actually, I would figure that if you were to dispel a creature's soul (that has a corporeal body) it's would gain the zombie template as outlined in the Monster Manual. You're also right about the Elementals and such, I think it would either function as a banishment spell, or a repel spell, but either way I'll have to add some sort of descriptor addressing that. Any thoughts as to which? --AnimeOtaku137 18:11 4 March 2011 (EDT)
I had the impression that because the soul left the body it would become and inanimate object. Object's needs souls to become animate (That how Golems work (I think)). I had the idea that the soul would become a incorporeal undead because you moved it from its true place. An elemental or Outsider might on the otherhand be teleported with this spell.--Milo High-Hill 16:44, 4 March 2011 (MST)
You are correct in saying that golems are solid inanimate materials brought to life by sealing a soul in it, but if you were to dispel a soul and the body became inanimate, it's basically an instant death spell, so to keep it accessible at a lower level, the body remains active, but as an 'empty shell' of what it once was. As for elementals, i dunno, because the plane shift spell which sends them to a different plane is 3 spell levels higher, but it might work better if it had effects more similar to dimension door... --AnimeOtaku137 19:28 4 March 2011 (EDT)
Dimesion Door on souls you say. About the instant kill. Its an inanimate body, not a dead body. It isn't dead its a husk. Like a zombie but it can only keep itself alive. I'm thinking of making the "Husk" template for my campaign. Mainly because of removing souls from humanoids (See Binders).--Milo High-Hill 17:38, 4 March 2011 (MST)
So perhaps instead it should drop the target's Charisma score to 1, effectively emulating what losing your soul would be like. It would also still be a live, and retain it's basic functions. Would that work? --AnimeOtaku137 18:33 4 March 2011 (EDT)
I didn't think of that, I think its a great idea. What about also giving the "Husk" the Mindless special quality. With those rwo abilties it is basically a living husk without a soul.--Milo High-Hill 19:37, 4 March 2011 (MST)
It's a lot better than it was (insta-undead was tres overpowered). I wonder, though, why the non-standard save? All other spells are 10 + Level + Spellcasting Stat. JazzMan 19:11, 9 March 2011 (MST)
Probably because it can never be dispelled. Its cast once then the person has 1 charisma for ever.--Milo High-Hill 21:31, 9 March 2011 (MST)
Oh. In that case, I think it's overpowered again. SRD:Feeblemind is one level higher, lowers 2 scores (note: still has the standard save), requires overcoming spell resistance, and can be overturned with a 6th level spell. Allow dispelling and add back spell resistance and you've just got Lesser Feeblemind. Change the save to a standard save and you've got every other spell in D&D... JazzMan 09:48, 15 March 2011 (MDT)
I think it should be Permanent instead of Instantaeous. That way it can be dispelled.--Milo High-Hill 02:11, 21 March 2011 (MDT)