Talk:Crucify (5e Spell)

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Balance[edit]

I am trying my best to balance and adjust this--GreenerGrasses (talk) 06:50, 9 March 2022 (MST)

First things first. If a page is not balanced, finished or otherwise, the maintenance templates are to stay on the page until the problems described are fixed, so please, do not remove them prior to this. Second, if you click signature icon (Signature icon.png) on the top left of editing box your message on the talk page will be signed with time, date and your nickname. This really hepls with reading the talk pages, as well as putting ":" sign at thestart of the comment, which will move whole paragraph to the right, more ::::: meaning further right, which helps with prolongated discussions. And final, concerning the balance itself: before getting into this I would recommend you read through this (official on the site btw.) Spell Design Guideline. It shows practically all informations you need to balance this spell, as well as do's and don'ts for spell creations. And look at other spells, both official and homebrewed, for way they should be worded. Peace out --Cezaryx (talk) 01:26, 9 March 2022 (MST)
Besides these formalities, I'd like to outline a few of the issues here.
Let's start with how this spell plays out, and I may make a few assumptions here because the clarity feels a little lacking. You cast it on a target within range, and you roll a d12. 1-10, you stun them for the duration, and 11-12 they have to make a saving throw or take a total of 3d4 damage over 3 rounds. For this duration, all of your allies gain a bonus to their AC and Strength. You then cannot cast the spell for a week, can't cast it period if your Charisma is too low, and it doesn't work if the target is more than a non-standard distance away.
  • For 7th level, the effects are strange. Most commonly, it stuns without a save, which is very good, or, if you're (un)lucky, the target gets to save against taking cantrip level damage over the next couple rounds. The former effect could be 5th level, but the second isn't even 1st level quality.
  • The artificial limits on the spell are also very strange, hardly ever done in 5e. The effects aren't strong enough to warrant such a wait, and it kinda unfairly stops certain characters from picking it up. As for the odd range, you may as well just remove that and replace the proper range with 10 feet.
  • More from a flavor aspect, the effects are odd for what it does. The lack of any flavor text doesn't help this.
Personally, I would retool the spell itself to have similar effects, but the whole "crucifying" thing is goofy. Perhaps it can be more of a "energy sapping" thing. --SwankyPants (talk) 10:28, 9 March 2022 (MST)