Talk:Craven Edge (5e Equipment)
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Accrediting[edit]
Just as a quick note, this item was taken from the Critical Role Wiki, and posted here for easier viewing, and access to other DMs or players that are interested in this type of material; all credit goes to Matthew Mercer, and the Critical Role (Geek & Sundry) team —The preceding unsigned comment was added by newbie.creator (talk • contribs) . Please sign your posts.
- Craven Edge seems to be an weapon made in Pathfinder that was converted over to 5e as CR had a weird Pathfinder/5e mix. The item uses a few non conventional things that should not be used in D&D 5e. The weapon should have a defined duration on its Strength stealing(regaining things on a short rest is fine, but basing a duration on it is not) and no weapon or other item should have on hit effects that always requires a saving throw. The weapon also needs to be added to the cursed and sentient items on the wiki and the item does not have enough info to be a sentient weapon, see Sunlight Rose (5e Equipment) for what a proper sentient item should look like and include.--Blobby383b (talk) 13:49, 13 December 2017 (MST)
- I took the liberty of fixing formatting/adding the info requested. All info comes from the CritRoleStat page containing Matthew Mercer's released statblock for Craven Edge (https://www.critrolestats.com/blog/craven-edge), save the last two paragraphs, which are my own, based on what was in the episodes.--Crutchcricket (talk) 11:14, 17 August 2018 (EST)
Balancing[edit]
Would procing the saving throw on critical hits be a fair suggestion? Instead of triggering every hit? BigShotFancyMan (talk) 14:04, 14 December 2017 (MST)
I disagree with the balance concerns. Retaining stolen strength until a rest does not seem significantly different from retaining extra spell slots/sorcery points for the Sorcerer class (the concern that another creature is affected is mitigated by the likelihood that the creature is dead, and/or that restoration magic would likely end their effect). As for the save on hit, the DC is sufficiently low that moderately challenging creatures will succeed it more often than not. It's not so overpowered that mechanics must trump thematics/faithful recreation from the show. --Crutchcricket (talk) 11:31, 17 August 2018 (EST)
- Oh great. A Matt Mercer creation. Nothing could be wrong with it. /s BigShotFancyMan (talk) 22:05, 17 August 2018 (MDT)