Sunlight Rose (5e Equipment)

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Weapon (greatscythe), legendary (requires attunement by a creature of good alignment)

Sunlight Rose is an ornately-crafted great scythe, forged from a blend of glittering metal ores. Its lengthy hilt is pure, shining silver, with brass bands interspersed along the shaft's length. At the top of its pole lies a metal cradle, forged in the shape and image of a shining golden rose. At the centre of the rose sits a silver, unblinking crystalline eye, which almost constantly swivels and tilts, as it uses it to observe its surroundings. Finally, a large, glittering, curved vorpal blade extends from the side of its eye-cradle, with a thin, golden metal shell covering the dull side of the blade. Sunlight Rose's blade never gets dirty, and the weapon emits a trail of blood-red rose petals every time it is swung that disappear after a few seconds.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Vorpal. Sunlight Rose functions as a vorpal sword does and has all of the properties of one.

Lightning Dash. As an action, Sunlight Rose channels its stored magical energy into you to supercharge your body, granting you a period of blinding speed. While you are in this state, you cannot be targeted by opportunity attacks, your movement speed is doubled and you may act as if you were under the effect of the haste spell. These effects end after 1 minute or if you end your turn without moving. Once this effect is used, it cannot be used again until the next dawn.

Create Cookies. During a short or long rest, you may speak a special command word inscribed into Sunlight Rose's hilt. Doing so will activate a simple conjuration spell, causing a big plate of chocolate chip cookies to materialize on top of whatever surface is in front of you at the time. This creates enough cookies to feed up to four people providing enough nourishment to sustain a creature for one day. After the rest ends, the plate of cookies disappears, and cannot be summoned again until the next dawn.
Sentience. Sunlight Rose is a sentient chaotic good weapon with an Intelligence of 14 (+2), a Wisdom of 12 (+1), and a Charisma of 14 (+2). It has hearing and darkvision out to a range of 90 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. While you are attuned to it, Sunlight Rose also understands any language you know.
Personality. Sunlight Rose possesses the soul of an energetic 15-year-old girl, a young fighting prodigy from a past age who died from a crippling inflicted illness before her time. As such, the scythe is quite excitable and is intensely curious about the world around it. In spite of the fearsome reputation attached to scythes, Sunlight Rose is very friendly towards its wielder and is enthusiastic about being wielded in combat against evil creatures of any type. In fact, it is not uncommon for it to literally leap into its wielder's arms for a "hug", whether the individual is ready for it or not.

Sunlight Rose is a diehard weapons enthusiast, with a love for battle and a wish to explore the world in search of more magical weapons and worthy opponents to learn and fight. It remembers that when it was alive it spent many a night reading the legends of old about heroes who would face entire armies alone and wield weapons of such power and strength once they chose a wield it would grant them the power to sunder mountain. It is because of this that she is known to start gushing about them as soon as anyone even starts mentioning the name of one she is familiar with and will get largely annoyed with her wielder if she believes they aren't listening to her. It doesn't have much interest in mundane weapons or folk heroes stating that they're "too boring" for its tastes.

Sunlight Rose desires to find more magical weapons and get stronger by fighting and will need to be satisfied on a weekly basis. If the scythe goes seven days or more without discovering a new magical weapon or without getting into a physical fight to test itself and its wielder against another, a conflict between it and its wielder occurs at the next sunset.

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