Talk:Champion of the Ferine (4e Creature)
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Between the lore, and the information at the bottom... It seems, to me, Shattering Roar should be an immediate interrupt. Otherwise the spell caster will get the spell off and no CotF could do anything until their turn which, obviously, means the spell effects who/what ever it's aimed at. --Ravenwng (talk) 20:15, 23 May 2013 (MDT)
- Shattering Roar is an immediate interrupt with no save; it triggers the moment a spell (a ranged attack that does not require a weapon) is cast, even if the Champion of the Ferine is otherwise incapable of taking actions or if it is not yet their turn, and recharges for another use on a 6. It is a brutal effect as it wastes the caster's turn and their ability (even effecting Daily or Encounter powers) and is not mitigated by anything other than killing the Champion of the Ferine.
- Given the amount of recharging powers they have, a Champion of the Ferine will almost always be regaining some sort of feature each turn, seeing as 60% of the time, something will refresh.
- Overall, a regular level 21 Champion of the Ferine should hew through most any opponent, even most other monsters, given their resistances, regeneration and Alternate Form. I'd say a single CotF among a bunch of average beasts (non-Minions), is effectively a mini boss fight, since they hit like a truck.
- --Argent Fatalis (talk) 13:38, 23 May 2013 (MDT)
I guess I should have said: Shattering Roar doesn't state anywhere that it's an immediate intrupt, other than in the combat description at the bottom. It's possible that I'm not reading it correctly and missed it. Though, I noticed that it recharges, but it doesn't state when it recharges (on bloody or specific dice roll).
- I will note specifically that it is an Immediate Interrupt and (in its superior text) that it is usable once per round momentarily.