Talk:Bright Lord (5e Class)

From D&D Wiki

Jump to: navigation, search

This class was creating by copying and pasting the dark lord into the creation and changing it to fit with i good character —The preceding unsigned comment was added by Izik (talkcontribs) 05:01, 6 October 2015. Please sign your posts.

  • What are the "modified forms of the cantrips Light, sacred flame and Thaumaturgy." ?
  • What kind of "hits" work with Light Blows? (spell, weapon, melee, ranged?)
  • Ditto for Radiant Strike
  • Saved Servant: lots of questions here, but let's start with: how does summoning and banishing work? (e.g. what is the range)
  • Life Tap: What does "requires concentration and the forfeit of every other action. " mean? Does this take an action? What is the maximum range? What does "1d6 of damage straight to its hp" mean, does it just mean "1d6 damage" (what damage type?), or is it a reduction of its maximum hit points? What kinds of creatures this work on (presumably not undead?) Marasmusine (talk) 07:02, 28 December 2015 (MST)

This class seems a bit underpowered at early levels, then ramps starting at the possible CR2 companion creature. I'd suggest scaling back that, and making the earlier powers more effective/valuable.

I've looked at this class and even made a character following it. It took some careful reading of both this and the Dark Lord class to understand.
1) I took the liberty of editing the cantrips and Light Blows accordingly so they would make sense.
2) I believe Radiant Strike to affect any weapon attack, be it melee, ranged, or magical.
3) I interpreted Saved Servant to be a companion that is compelled to follow your orders, like a summoned creature. I don't see anything that indicates the servant is now a summon/ banish creature, so I'm right there with you on the confusion. Gaining the ability to summon seems a tad out there considering the process.
4) Life Tap is worded...weirdly. I think it goes: take an action to declare a target for Life Tap. You cannot move or make another action until a) the attack lands, b) you end the action, or c) something interrupts you if you're continuing. The range is declared by the early statement; "that you can see." Meaning, as long as you can see a valid target, you can tap it. I'd also note this as radiant damage for consistency.
--GD-Psycho (talk) 21:22, 7 January 2016 (MST)
Radiant Strike

It takes 2 points to generate 1d6 extra damage (plus Light Blow's ability (Nice)) That means at 17th level your strikes you can make 7 strikes for <weapon damage) +4d6+3 damage. That's an average of +18dmg or +54dmg... a round.

I suggest letting Radiant do +1d6 per point spent.--Modnar (talk) 19:57, 7 January 2016 (MST)

What if there was a time restraint for the ability? Like, 1d6+1 hours before you can use Radiant Strike?
--GD-Psycho (talk) 21:22, 7 January 2016 (MST)

Waiting that long would further hinder the class. The issue is that the class ramps heavily in the later levels while being tepid in the early levels. Changeing Radiant strike to a time limit might work, but it would also further weaken their initial level progression.

(If you DO want to do the timeframe limiter - I'd suggest a more simple mechanic of x times a day, or every short rest if you want to run that way versus tracking how many hours passed for an ability to recycle)--Modnar (talk) 16:27, 8 January 2016 (MST)

Home of user-generated,
homebrew pages!


Advertisements: