Talk:Breadmancer (5e Feat)

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Why you shouldn't change the prerequisites[edit]

I saw someone went and modified... a lot about this page, and I'm not sure why most of these edits were made, but I can at least explain why one of them shouldn't be. Initially this feat required you to be a 6th level wizard and to have specialized in necromancy, and that wasn't for no reason.

See, I made this feat to give more options for someone building a necromancer, as it's currently the main realistic option to play a army-based character. But the problem with Necromancer, is it almost exclusively requires a character to do evil things and go against the law, which not everyone wants for this playstyle. Since the feat is designed solely for this, I was able to add in helpful additions like Sourdough Starter which change a lot about how to handle your minions.

But to be frank, if you aren't very, very, careful with who can access this feat it's very broken. Lavie modified this to only require Animate Dead(the spell), and that would make this feat very, very powerful. Since then all you need to cast it is a bag of flour, this instantly makes almost any caster(Animate dead is not class specific) able to raise an army of 6 or more undead.

These undead aren't particularly powerful on their own, but action economy is a thing, and it drastically slows down the game to have this accessible as a general feat you don't have to build towards, as otherwise it's way too easy to use and practically any character can do it, which could equate to 30+ characters to manage in a combat, which is not ideal. --Enemby (talk) 16:45, 27 June 2021 (MDT)

With the previous requirement, you could gain this feat without knowing spells that animate dead. Thus, at this point, you can't get it before 5th level anyways(3rd level spells for full casters). Basically, the prerequisite changed nothing except improving general functionality. I'm gonna be reverting that edit now, I hope you understand why. Any issues with the balance apply to both versions. --SwankyPants (talk) 16:52, 27 June 2021 (MDT)
I have to disagree. This change allows 4 other classes to also cast this spell, if not more. The prior prerequisites ensure you've built for necromancy. I'd be fine with both of them together, but apart the result is very different, and opens the door for a very imbalanced game. --Enemby (talk) 16:58, 27 June 2021 (MDT)
Limiting the feat to only one type of necromancer feels kinda silly, to be honest. Clerics at base gain access to it and can be built as necromancers, just like every other class that gains access to it. Giving it to just the wizard feels weird.
What's also silly was the level prerequisite. Wizards don't gain ASIs at 6th level, so it's a very strange level to get it unlocked at.
Also, all this talk of "imbalance" is weird. Not building your character as a pure necromancer for this should sufficiently screw you over, as things still take spell slots and you probably don't want to use them if you aren't a very good necromancer. Why not let people take this feat, unoptimized? --SwankyPants (talk) 17:06, 27 June 2021 (MDT)
I've been thinking about that, and that's pretty fair.. I just worry that it's a bit too powerful for anybody to access, which is a problem I see with a lot of homebrew that I didn't want to happen with mine. Level 6 was purely to combat multiclassing just for the feat. I think I'm fine with this change now, but I might go and reword the descriptions slightly. I was also thinking about going back and modifying it to be kinda of a bread-based golem perk, but perhaps I'll save that for another page. --Enemby (talk) 17:14, 27 June 2021 (MDT)
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