Talk:Bone Collector (5e Class)
For some reason, I really don't like the Impostor feature. I don't know why. maybe it should be a spell :\ Arquebus (talk) 19:43, 26 January 2020 (MST) I have now removed the impostor feature, maybe I will like the class better.
I have reached a point in development where I am becoming open to suggestions and feedback. The spells still need construction, but the basic class seems to be in place. Arquebus (talk) 06:01, 27 January 2020 (MST)
Level 15 suggestion.[edit]
For 15th level, I suggest that the feature should be one that allows you to ignore all requirements for magic items, and advantage on saving throws imposed by cursed magical items. --Leíf (talk) 16:10, 28 January 2020 (MST)
I liked both of your suggestions, but I dropped handle cursed item to 9th level. 15th seemed a bit high. Thanks. Arquebus (talk) 14:38, 29 January 2020 (MST)
Minor Healing Suggestion[edit]
For minor healing, I love the feature, but why not just say that you can heal hit points equal to your Bone Collector Level? It is less to write and eliminates a column in the table that serves the exact same purpose. done. thanks. Arquebus (talk) 14:38, 29 January 2020 (MST)
Suggestions for Another Feature[edit]
I'm thinking of ditching the mimic ability feature. I think it is too powerful, and does not mesh well with the rest of the class idea Arquebus (talk) 22:58, 31 January 2020 (MST) OK, I figured somethimg out - Advanced Skeleton or something
Spell list analysis[edit]
CT NAME RATING SCHOOL SOURCE RANGE CASTIME CNC etc COMBAT -- ----------------------------------- ------ ------ ------ ------ ------ ------- ------ 1. Blade Ward PHB-218 2. Combat Grab [PRIME] xmute dndwiki Self action disenge 3. Force Whip ok Self COMBAT 4. Friends PHB-244 5. Guidance ok Touch 6. Know Direction ok Self 7. Label ok Touch 8. Mage Hand good 30 ft 9. Magic Stone XGE-160 10. Mending ok Touch 11. Message (Variant) ok VT 120' 12. Mold Earth XGE-162 13. Poison Spray combat! 10 ft COMBAT 14. Produce Flame ok Self,30' COMBAT 15. Resistance (Variant) ok Touch 16. Roll the Bones ok 10' 17. Shocking Grasp good evoke Touch 18. Spare the Dying ok necro Touch action 19. Thorn Whip (Variant) ok PHB-282 COMBAT 20. Toll the Dead (Variant) ok XGE-169 VT COMBAT L1 NAME RATING SCHOOL SOURCE RANGE CASTIME SPECIAL COMBAT -- ----------------------------------- ------ ------ ------ ------ ------- ------- ------ 1. Absorb Elements replace abjure XGE-150 self react round 2. Attract ok conjure LoSight sction CNC 3. Bind Skeletal Familiar ok necro dndwiki 10' minute N 4. Charm Person, Variant touch ok enchant PHB-221 Vt 30' action 1 hour wisdom COMBAT/ATTACK 5. Compelled Duel, Variant touch ok enchant PHB-224 Vt 30' bonus CNC 1m wisdom COMBAT/ATTACK 6. Comprehend Languages, Variant touch ok div PHB-224 Vt self action ritual 7. Detect Magic ok div PHB-231 self30' action ritual ld foil 8. Disguise Self ok illus PHB-233 self action hour int 9. Expeditious Retreat ok xmute PHB-238 self bonus CN 10m ESCAPE 10. False Life ok necro PHB-239 self action 1 hour 11. Heroism, Variant touch ok enchant PHB-250 Vt Tch action CNC 1mn SUPPORT 12. Identify ok div PHB-252 touch minute ritual 13. Inflict Wounds, Variant touch combat! necro PHB-253 Vt,tch action DAMAGE! melee COMBAT/ATTACK 14. Mage Armor good abjure PHB-256 touch action 8 hours 13+dex COMBAT/DEFENSE 15. Missile Lore good div dndwiki touch minute 16. Peltskin good xmute dndwiki touch action 1 hour AC>=14 COMBAT/DEFENSE 17. Protection from Evil and Good ok abjure PHB-270 touch action CNC 10m disadv 18. Skull Goblet ok necro dndwiki touch 1 day 1 year 19. Shield ok abjure PHB-275 self react 1 round +5 AC COMBAT/DEFENSE 20. Speak With Animals, Variant touch ok div PHB-277 VT self action ritual L2 NAME RATING SCHOOL SOURCE RANGE CASTIME CNC etc COMBAT -- ----------------------------------- ------ ------ ------ ------ ------- ------- ------ 1. Acid Arrow, Variant touch ok evoke OGL Vt 90' action DAMAGE! attack 2. Alter Self ok xmute OGL self action 1 hr melee 3. Animal Messenger, Variant touch ok enchant Vt 30' action 24 hr 4. Barkskin ok xmute touch action CNC 1hr AC>=16 5. Bone Lore good div self 10 min ritual 6. Bone Shield ok necro dndwiki self bonus 10 m 6blocks 7. Coin Sending good enchant dndwiki touch minute varies NEEDS WORK 8. Combat Messaging ok evoke dndwiki touch action CNC 1m 9. Determine Lineage ok div dndwiki Vt 120' 45 min ritual 10. Dragon's Breath, Variant touch ok XGE-154 11. Enhance Ability, Variant touch ok xmute touch action CNC 1hr 12. Flame Blade combat evoc OGL self bonus CNC 10m 3d6 COMBAT 13. Hold Person, Variant touch ok enchant OGL Vt 60' action CNC 1m vs wis 14. Invisibility, Variant touch ok illus OGL Vt 0' action CNC 1hr 15. Locate Object [PRIME] div OGL self action CNC 10m 16. Magic Mouth ok illus OGL Vt 30' minute remote 17. Mirror Image good illus OGL self action 10+dex 18. Shadow Blade XGE-164 19. Skeletal Warhorse ok necro dndwiki touch minute 20. Whispering Wind, Variant local good xmute OGL Vlocal action L3 NAME RATING SCHOOL SOURCE RANGE CASTIME CNC etc COMBAT -- ----------------------------------- ------ ------ ------ ------ ------- ------- ------ 1. Animal Resurrection ok necro dndwiki touch action 2. Animated Skeleton good necro dndwiki 3. Boil Cistern ok xmute dndwiki 5' minute ritual 1d6/r 4. Bone Crushing Hug [FIGHT] xmute dndwiki touch react 8d6 COMBAT 5. Bonesword good necro dndwiki self action CNC 10m +Xd6 6. Clairvoyance, Variant local ok div OGL V.local 10 min CNC 10m 7. Coin Lore ok div dndwiki self 10 min 8. Control Living Skeleton good enchant dndwiki 30' action CND 10m 9. Counterspell ok abjure OGL 60' react DC10+lv 10. Dire Charm, Variant touch ok enchant dndwiki Vt 200' action CNC 1m vs wis 11. Dispel Magic good abjure OGL 120' action DC10+lv 12. Haste, Variant touch ok xmute OGL Vt 30' action CNC 1m AC+2 13. Life Transference, Variant touch ok XGE-160 14. Magic Fang, Greater ok xmute dndwiki touch action minute UAS+1d8 15. Meld Into Stone ok xmute OGL touch action 8 hours 16. Nondetection ok abjure OGL touch action 8 hours 17. Quiet Armor good illus dndwiki self bonus CNC 1hr 18. Remove Curse good abjure OGL touch action 19. Sending, Variant remote [PRIME] evoke OGL remote action round 20. Speak With Skull ok necro dndwiki touch action 10 min Animal Resurrection (5e Spell) L4 NAME RATING SCHOOL SOURCE RANGE CASTIME CNC etc COMBAT -- ----------------------------------- ------ ------ ------ ------ ------- ------- ------ 1. Arcane Eye ok div OGL 30' action CNC 2. Awaken Skeleton ok necro dndwiki touch hour 1week + 3. Charm Monster, Variant touch XGE-151 Vt 4. Death Ward ok abjure OGL touch action 8 hours vsdeath 5. Dimension Door, Variant local ok conjure OGL V.local action 4d6ouch 6. Dominate Beast, Variant touch ok enchant OGL Vt 60' action CNC 1m 7. Dowse Location, Variant remote good div dndwiki Vremote action 24 hr 8. Fire Shield ok evoke OGL self action 10 min 2d8 vs 9. Freedom of Movement ok abjure OGL touch action 1 hr 10. Greater Invisibility ok illus OGL touch action CNC 1m 11. Locate Creature, Variant local ok div OGL V.local action CNC 1hr 12. Pebble Blink, Variant local ok xmute dndwiki 15' action <=1mile wis/dex 13. Phantasmal Killer, Variant local combat! illus OGL 120' action CNC 1m 4d10 14. Remote Comfort [PRIME] evoke dndwiki Vremote minute [BONE COLLECTOR ONLY] 15. Secret Chest good conjure OGL touch action action 16. Shadow of Moil ok XGE-164 17. Stone Shape ok xmute OGL touch action 5x5x5 18. Stone Tell ok div dndwiki self 10 min 19. Stoneskin ok abjure OGL touch action CNC 1hr 20. Transfer Ability, Variant touch ok xmute dndwiki V.touch action CNC 1hr L5 NAME RATING SCHOOL SOURCE RANGE CASTIME CNC etc COMBAT -- ----------------------------------- ------ ------ ------ ------ ------- ------- ------ 1. Animate Objects ok xmute PHB-213 120' action CNC 1m 2. Awaken Self ok xmute dndwiki self 10 min week 3. Creation ok illus PHB-229 30' minute 4. Dominate Person, Variant touch ok enchant PHB-235 Vt 60' action CNC 1m wisdom COMBAT/ATTACK 5. Dream, Variant remote ok illus PHB-236 Vremote minute wisdom 6. Enervation, Variant touch good necro XGE-155 Vt 60' action CNC 1m dex COMBAT/ATTACK 7. Geas, Variant touch ok enchant PHB-244 Vt 60' minute 30 days wisdom 8. Greater Restoration, Variant touch ok abjure PHB-246 Vtouch action SUPPORT 9. Hold Monster, Variant touch ok enchant PHB-251 Vt 90' action CNC 1m COMBAT/ATTACK 10. Legend Lore, Variant remote good div OGL Vremote 10 min 11. Mislead ok illus PHB-260 self action CNC 1hr 12. Modify Memory, Variant touch ok enchant PHB-261 Vt 30' action CNC 1m wisdom 13. Passwall ok xmute PHB-264 30' action 1 hour SUPPORT 14. Reincarnate Skeleton good necro dndwiki 15. Remote Casting, Variant remote good dndwiki Vremote 16. Scrying, Variant remote good div PHB-273 Vremote 10 min 10 min 17. Skill Empowerment good dndwiki SUPPORT 18. Telekinesis ok xmute PHB-280 60' action CNC 10m COMBAT 19. Telepathic Bond, Variant local good 20. Xenae's Bubble Prison, VariantTouch ok dndwiki L6 1. Create Homunculus good 2. Disintegrate (Variant touch) ok 3. Dragon's Skin ok 4. Find the Path ok 5. General Inventory ok 6. Group Mind Meld good 7. Investiture of Flame ok 8. Locate Remains good 9. Tenser's Transformation ok 10. True Seeing ok 11. Soul Cage (Variant) ok 12. Word of Recall (Variant) good L7 13. Crown of Stars 14. Mirage Arcane (Variant local) 15. Plane Shift 16. Project Image (Variant) 17. Resurrect Skeleton 18. Sequester 19. Simulacrum 20. Teleport, Variant
Arquebus (talk) 16:55, 2 February 2020 (MST) Arquebus (talk) 15:18, 25 February 2020 (MST)
Play Testing[edit]
I think this class is ready for play testing. Arquebus (talk) 17:14, 2 February 2020 (MST)
I ran a character about a week ago. I think the magic system needs to be revamped a bit. Maybe it should be more like a cleric or sorceror than a wizard. Arquebus (talk) 16:22, 24 February 2020 (MST)
Advanced Skellies?[edit]
The ability to change one of the skeletons into one of the choices is odd because a good deal of those options are actually races, not creatures. So they do not have set stat blocks.--Yanied (talk) 08:54, 8 February 2020 (MST)
I just went around the homebrew pages looking for skeletons. Perhaps the races don't fit. On the other hand, where did the races come from? A Bone Collector started them? :) Arquebus (talk) 12:17, 11 February 2020 (MST)
- Perhaps, though I think most of them have the generic histories of being risen by necromancers. My main concern is that if you use races, you will need to determine their stats like one would a player, since they do not have stat blocks. And the spells don't have stat blocks associated with them, just changes to an existing one. So, if I made an onyx skelly, I'd have to roll the dice to make it? I was thinking it might be easier to change it to something like the UA bard's College of Creation's dancing item. Just a long delayed two cents, sorry for the incredibly late response.--Yanied (talk) 13:09, 20 May 2020 (MDT)
Rogueish[edit]
I keep feeling I should remove the second story work feature. If the player really wants that they should multiclass Arquebus (talk) 14:00, 25 February 2020 (MST)
54 Spells, One for Each Bone of the Hands[edit]
I have run my bone collector twice now, and I think I need to make some adjustments. I at first thought that a bone collector is a kind of wizard but the more I work with it the more it seems to be a new kind of caster. For one thing, a bone collector is sort of a complex class with lots of moving parts. So the bone collector actually need more spells than others in order for it to 'hang together' So I am making it so a bone collector knows 54 spells, one for each bone in the hands and wrists. Second the bone collector is a close combat caster, so they need to be able to concentrate on two concentration spells at a time, one for defense and one for offense, or technically, one controlled by the right hand and one by the left hand. In order to keep this balanced, a bone collector won't be able to cast any additional spells while concentrating on two unless they drop concentration on one. As a result, dexterity becomes a very important ability. To make things simple, a bone collector will know 6 cantrips, all first and second level spells at first level, and two spells of each level from 3rd to 6th (not that they will be able to cast spells above first, but they will know them). Then a bone collector gets to swap out up to 10 spells each time they go up one level, one for each finger. Arquebus (talk) 15:08, 9 March 2020 (MDT)