Talk:Battle Shinigami (3.5e Class)
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Rating[edit]
Power - 2/5 I give this class a 2 out of 5 because it appears to have moderate power, but it gets full base attack progression, two good saves, and pretty darn good spells that though being from a slightly smaller list, are much, much better than a paladin's or ranger's (almost every 2nd-level spell is a level 3 sorc/wizard spell), most notably because many of them are arcane and not at the appropriate spell level. The method by which these are cast is the "spells known sorceror/bard method"; this combined with 0-level spells (and in my opinion, the best of every level-0 spell) make this class's ability to cast spells much better than the other "sorta-casters" - the ranger and paladin. To top it all off, he has access to fighter-only feats and a slew of awesomely powerful abilities. The main reason that I gave this a 2 is because there's almost no reason to pick a paladin (and maybe even a fighter, barbarian or ranger) over this class. It seems to me that this class is trading the paladin's turning and healing/defence abilites for a level of casting and attack power that is absurd for a paladin.
- as a side note, if someone wants to use that power-checker thing to prove me right or wrong, please do so. --Fydorian 04:55, 18 August 2008 (MDT)
Wording - 4/5 I give this class a 4 out of 5 because despite my being able to understand everything, it has more than a few minor grammar/spelling mistakes that made it slightly more difficult than it had to be to comprehend. --Fydorian 04:55, 18 August 2008 (MDT)
Formatting - 4/5 I give this class a 4 out of 5 because even though there are links, I could definitely see there being more, and (yeah I know it's knit-picky) the spells aren't italicized. --Fydorian 04:55, 18 August 2008 (MDT)
Flavor - 3.5/5 I give this class a 3.5 out of 5 because despite being in what my opinion is a "fan-boy" class, it's still got it's merits role-play wise, though I believe it could have been fleshed out more. --Fydorian 04:55, 18 August 2008 (MDT)
Balance[edit]
In my ever-present quest to find balance, I seek assistance. Last chance was making a bonus a competence bonus (since it shows the synergy of sword and user), and likewise it should be a typed bonus for balance reasons. It's strong enough as is. Assistance is desired. -- Eiji 14:17, 2 September 2008 (MDT)
- I would call it a competence bonus, yes. But it seems to me that, as some obviously strong shinigami didn't have bankai, perhaps that should be an epic level ability?--70.157.61.200 23:05, 3 September 2008 (MDT)
First off i apologize for initially writing on eiji's user talk, I'm new to d&d wiki and don't know where im supposed ask quesiton/discuss things. anyway (takes a big breath) hear we go...
I see what you were going for by having manifest spiritual Pressure make it as though they casts this spell. And I also see where you were going with the spells but i think there are ways you could make this more practical. As of now, for our aura to be overwhelming we would have to be level 31. Now as this action has no use what so ever if are aura is not considered overwhelming, and as there is no way it can be at the time hhen we get this ability at level 7, it seems kind of pointless. Now I think it could be better is if it were possibly just simply a will save for targets within 30 feet, modified by you shinigami level. Now if you want to make it so strong opponents have no chance of falling under to this ability, you could base it solely on the target's HD compared to your shinigami level; "All targets within 30 ft with fewer HD then 1/2 your shinigami level, are stunned for one round.(hehe i also think it might be cool if you could concentrate for a number of rounds to keep them stunned)" or something similar. I feel that these options would better reflect manifesting ones Spiritual Pressure. And now when you gain the ability at level 6, it is possible for you to use it effectively, on opponents much weaker then you (ie 3or fewer HD) or who fail a will save.
With Flash Step(Shunpo) excatly like dimensional door, this means a shinigami cannot use his move action to flash step then his stand to attack, as dimensional door forbids any action after the casting of it. Is this what you intended? or did you just want to use dimensional door as a base and to use it to limit the range.
With the bankia special power Blade Beam, is the damage (1d6+1) per shinigami level or 1d6 + (1 per shinigami level) mean does a level 20 shinigami's blade beam do 20d6+20 damage or 1d6+20 damage....actually upon typing this question out 20d6+20 dmg is a bit ridiculous and 1d6+20 isnt nearly as small as i thought it'd be, I forgot to figure in what level you would be...i think i answered me own quetion here
And lastly I was wondering what is a shinigami's caster lever considered for casting there spells. Cause i believe off the top of my head rangers casting leveling is only considered 1 half the class level, is it similar for a shinigami?
Wow sorry about all the questions and the first thing that is kinda a suggestion (as the spell, DO IT!)
- Reverting last change from DR/magic to DR/cold iron. Please make a note on the talk page before making mechanical changes. In any case, DR/magic is purposeful... it is for balance (cold iron is a LOT better than magic), and consistency with classes like monk and other "you are an outsider now" classes. The fact that DR/magic is easily bypassed isn't actually relevant, as it is a small but useful bonus. (Ironically DR/epic is more useless than DR/magic when you get to epic... as almost every epic creature bypasses, while not every creature bypasses magic. Remember there's plenty of creatures which fight by natural weapons alone.) -- Eiji 17:07, 2 October 2008 (MDT)
Rating[edit]
Power - 5/5 I give this class a 5 out of 5 because the Battle Shinigami excels at it's intended purpose. --75.153.194.18 21:42, 31 May 2009 (MDT)
Wording - 4/5 I give this class a 5 out of 5 because the article was easy to understand. --75.153.194.18 21:42, 31 May 2009 (MDT)
Formatting - 4/5 I give this class a 4 out of 5 because the page is formatted well, but could use some fleshing out. --75.153.194.18 21:42, 31 May 2009 (MDT)
Flavor - 2/5 I give this class a 2 out of 5 because the lore was poorly translated into the DnD universe. --75.153.194.18 21:42, 31 May 2009 (MDT)
- Just as a heads up, I added this rating as well as the other to the class, except for the flavor part of this one, since I don't think the intent was to make the Bleach-specific shinigami, merely an adaptation that could be used across different campaign settings. --Jota 23:15, 31 May 2009 (MDT)
Rating[edit]
Power - <<<5>>>/5 I give this class a <<<5>>> out of 5 because <<<great mix of magic and fighting skill, shikai and bankai are so powerful>>> --75.158.251.132 14:46, 22 May 2010 (UTC)
Wording - <<<4.5>>>/5 I give this class a <<<4.5>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --75.158.251.132 14:46, 22 May 2010 (UTC)
Formatting - <<<4>>>/5 I give this class a <<<4>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --75.158.251.132 14:46, 22 May 2010 (UTC)
Flavor - <<<2>>>/5 I give this class a <<<2>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --75.158.251.132 14:46, 22 May 2010 (UTC)
Rating[edit]
Power - 4/5 I give this class a 4 out of 5 because: Personally I feel that the fighter is a bit underpowered on a lot of areas exept pure combat damage. The shinigami gains a lot of special abilities to increase this flaw but also gains a lot of spells. However the majority of these spels are not directly damage related and can help in role playing favouring my decision on a 4 instead of a 3.5. There seems to be a redundant skill towards killing ghosts also favouring my descision to 4 instead of 3.5 the bankai and sampaktu fits the lore nicely and are only fully beserk at lvl 20 and do not negate any mechanic except dealing massive amounts of damage. Personally I would ask the save DC's to be normalized but spells are already reasonably easy to resist so I could live with it as a DM. --Crashpilot 13:12, 1 March 2011 (MST)
Wording - 4/5 I give this class a 4 out of 5 because there are no apparent (major) mistakes in the text however the text itseld isn't something to write home about, that is the reason it gets a 4 not 5 --Crashpilot 13:12, 1 March 2011 (MST)
Formatting - 4/5 I give this class a 4 out of 5 because honoust is honoust, it is missing some standard formating on sample NPC's etc. As this does not make the class less playable a small reduction of 1 in score is enough --Crashpilot 13:12, 1 March 2011 (MST)
Flavor - 3.5/5 I give this class a 3 out of 5 because even though the anime it is based upon is well incorperated, it is not realy well explained to the outside world that does not know Bleach(-1). Also the idea in my eyes is not that original, having most of it's inspiration from an already existing fantasy I cannot realy give that much credit to the developer, so -0.5 for originality. --Crashpilot 13:12, 1 March 2011 (MST)
In regards to the bonus Spells Per Day granted by a high Wisdom score.[edit]
I may be blind, but I couldn't find anything that stated just how much the Wisdom bonus gave in terms of bonus SPD.
Rating[edit]
Power - <<<4>>>/5 I give this class a <<<4>>> out of 5 because <<<it's a fun idea, and adequately recreates the idea, but lacks a certain something I did like about the series>>> --98.231.241.35 17:03, 1 December 2012 (MST)
Wording - <<<5>>>/5 I give this class a <<<5>>> out of 5 because <<<clearly worded>>> --98.231.241.35 17:03, 1 December 2012 (MST)
Formatting - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --98.231.241.35 17:03, 1 December 2012 (MST)
Flavor - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --98.231.241.35 17:03, 1 December 2012 (MST)