Tailbunker (5e Creature)

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Tailbunker[edit]

Large fiend (heartless), chaotic evil


Armor Class 18 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 40 ft., climb 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 20 (+5) 6 (-2) 16 (+3) 18 (+4)

Saving Throws Str +9, Dex +6, Con +9, Cha +8
Skills Athletics +9, Perception +7
Proficiency Bonus +4
Damage Vulnerabilities cold
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal
Challenge 10 (5,900 XP)


Siege Monster. The tailbunker deals double damage to objects and structures.

ACTIONS

Multiattack. The tailbunker makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage and 3 (1d6) fire damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Flame Bullet Breath (Recharge 6). The tailbunker exhales bullets of fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 28 (8d6) on a failed save or half as much damage on a successful one.


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