Tailbunker (5e Creature)
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Tailbunker[edit]
Large fiend (heartless), chaotic evil Armor Class 18 (natural armor)
Saving Throws Str +9, Dex +6, Con +9, Cha +8 Siege Monster. The tailbunker deals double damage to objects and structures. ACTIONSMultiattack. The tailbunker makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage and 3 (1d6) fire damage. Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. Flame Bullet Breath (Recharge 6). The tailbunker exhales bullets of fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 28 (8d6) on a failed save or half as much damage on a successful one.
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