Taijutsu Cursed Spirit (Jujutsu Kaisen Supplement)

From D&D Wiki
Jump to navigation Jump to search

Taijutsu Cursed Spirit[edit]

medium undead (cursed spirit), unaligned


Armor Class 13
Hit Points 78 (8d8+42)
Speed 45 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 7 (-2) 17 (+3) 10 (+0)

Saving Throws Str +5, Con +4
Damage Vulnerabilities radiant
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 11
Languages understands it's master's languages, but can't speak.
Challenge 2 (450 XP)


Cursed Energy. The curse has 8 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beggining of each of its turns.

Magic Weapons. The Cursed Spirit's weapon attacks are magical.

Invisible Force. The cursed spirit is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the cursed spirit.

Cursed Strikes. Whenever the curse makes an unarmed strike, it can spend up to 2 cursed energy to increase it's damage. On a hit, it deals 1d8 extra necrotic damage per energy spent. This may also be used as a response to the curse hitting a Nat 20. This energy persists until the curse hits a target or 1 minute passes.

Taijutsu Initiate. Whenever the curse uses cursed energy for the cursed strikes feature it will count as if it had spent two, this cannot go over the maximum.

ACTIONS

Multiattack. The curse makes 3 unarmed strikes

Unarmed strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 2 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Clash of Fists (1 cursed energy). As a reaction to being targeted by an unarmed strike the curse can clash fists with the opposing creature reducing the damage taken by their unarmed strike damage, if the hostile creature wins the clash the remaining damage is transferred to the curse and if the curse wins the clash then the remaining damage is transferred to the hostile creature. The curse has two additional reactions for this feature.

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.

image-2024-11-06-144143511.png
The Taijutsu Curse exchanging blows with a grade 4 sorcerer.

Feats. The curse has the following feats:

Regeneration

Improved Durability. This creature uses the Improved Durability rule.

5.00
(one vote)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Jujutsu Kaisen franchise, and/or include content directly affiliated with and/or owned by Shueisha. D&D Wiki neither claims nor implies any rights to Jujutsu Kaisen copyrights, trademarks, or logos, nor any owned by Shueisha. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png