Tagduru (5e Creature)
Tagduru[edit]
Large beast, unaligned Armor Class 12
Saving Throws Con +5 Hold Breath. The tagduru can hold its breath for 1 hour. ACTIONSMultiattack. The tagduru makes two claw attacks and one tail attack. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed a DC 13 Strength saving throw or be knocked prone. If it is a Small or smaller creature, it also is pushed back 10 ft on a failed save.
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Most derived of the spirit drakes as well as the most abundant, the tagduru is an icon of the Trakaiam Sea and among the cast of grazers of the seagrass meadow known as the Prairie Beneath the Waves. While spirit drakes are capable swimmers, they generally prefer to sink to graze along the bottom. The tagduru by contrast is a proficient swimmer, to the point where they can and prefer to graze in deeper waters where the dominant grazers, the mainly sloths but also desmostylians,[1] due to being more proficient swimmers, thus avoiding competition with them. Short legs reduce drag as they kick and power a tail with incredibly wide muscles that easily propel them forward in short bursts to escape predators, of which the Inland Sea has many. Combined with their size and herds, their claws allow them to hold their own against sloths, desmostylians and pinnipeds in battles for beach space, though to reduce this conflict further tagduru are surprisingly nimble climbers. Their climbing is mostly because they require land to nest and prefer not to nest close to the noisy seagrass grazing mammals, seals, and walruses, and while males are less nimble and are larger than females, they will happily climb several meters of rock to make a nest that a female will hopefully lay with. |
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