T-60 Power Armor (Fallout Supplement)
From D&D Wiki
|Equipment Bonus||12||Nonprof. Bonus||2|
|Maximum Dex Bonus||3||Speed (30 ft.)||30 ft.|
|Armor Penalty||-7||Arcane Spell Failure||60%|
|Purchase DC||45 TU/450 Caps||Restriction||Very Rare, East Coast/West Coast|
The T-60 series of Power Armor saw extensive use by the United States Army after the Battle of Anchorage. In fact, soldiers in T-60 Power Armor were among those trying to retain order on October 23, 2077 - the day America fell to atomic war...
d20 Modern Rules
Wearers gain a +10 bonus to strength and dexterity. The Weight of the T-60 Power Armor is 1500 Ibs plus the Weight of the wearer. Wearers also gain a +6 bonus to fortitude saves made to resist radiation. Power armor gives you a +30ft to your base movement speed and allows one to ignore the first 100 feet of falling damage
T-60 power armor comes equipped with a helmet-mounted headlamp that illuminates as a flashlight.
-Darkvision 60ft -Aquatic Air Filter
Heads-up Display (HUD)
Feats: Alertness, Guide.
Some weapons deal additional damage to power armor wearers, as detailed in the weapon description.
You can choose one head, chest, and Exterior and 2 arm and leg mods/Variants
VATS Matrix Overlay
- Craft: (Parts DC: 50; Parts Used: 30; Craft DC 35; Time: 60h) T-60 power armor can be crafted at an Armor Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 25; Parts Used: 10; Repair DC 20; Time: 4h) T-60 power armor can be repaired with mechanical parts with a Repair check. Alternatively, suit of T-45d power armor can be used in place of parts (a Repair check is still required). This armor is affected by the Jury Rigging feat, and can use other powered armors for parts if the feat is possessed.