Synth (5e Race)

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Synth[edit]

Who's ready for some muzak?

Physical Description[edit]

Synths are mechanical beings that are smaller than your average android or metal construct. They are rather light as well, being made of a less dense metal. The sides of their head are indented in a curve, made to receive sound, though some sport head-set like attachments instead. Their mouths are configured to mimic sounds and blast out sonic booms as well. Their eyes are not rendered as well as a more humanoid construct might have it. They only have two big lights for eyes. The rest of their body is fairly humanoid in limb arrangement. They have fingers that are specially fixed with sensors so they know how to properly feel for textures and also apply more delicate touches than your average robot. Their overall design tends to be a bit more simplified, not being very detailed in wiring and such.

History[edit]

Synths were originally a project to synthesize racial matter into their design and become any race, hence the name. However, the creators had barely finished the first chassis and voice box for their first model, the dwarf, before they were dismayed at how little their progress had gone in nearly three decades. Their funds dwindled as investment came to a grinding halt and they gave up. The discarded parts were discovered by an ex-intern who was into music. He tinkered with the parts and discovered the voice box could mimic any sound, as it was meant to mimic the voice of any race. After nearly five months, the machine was finished and it came to life. People were taken by how the newly modeled robot could not only mimic, but synthesize sounds to make new ones. The first synths came off the market and were said to be small but heavy. So the company which bought the rights from the intern made them out of lighter material, which was also cheaper. Eventually, a military contract formed with the company and they gave synths the extra ability to emit sonic booms to aid war efforts.

Society[edit]

Synths are often coexistent with races which use them, like humans. They function as personal music players for civilians. Some companies buy them to rent as music for events. Others work and serve in the military. Unlike androids which sometimes have their own communities within human ones, synths live entirely with humans, having not independent society of their own. They're just happy to give people the opportunity to sample their musical talents. However, off their musical floor, they can be very shy. But people often like to take their synths for play dates, where the two bot communicate with electrical signals and sound waves.

Synth Names[edit]

Synths are usually named by their buyer. Since they are usually singing or music robots, they are named after singers and DJs. Sometimes the name is a robot-themed parody of a real name.

Male: Fallout Roboy, Justin Beamer, Young Nut

Female: Adelta, Katy Geary, Kelly Clogson

Synth Traits[edit]

Lightweight sound-oriented robots
Ability Score Increase. Your Charisma and Constitution scores each increase by 1.
Age. The body of a synth does not age but mentally they do age. They must get repaired every 10 years to stay in working condition.
Alignment. A synth usually is neutral. They just wanna have fun.
Size. The original chassis for the synth was the dwarf and it remains unchanged. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mechanical Body. Your creature type is construct instead of humanoid. As such, spells like cure wounds don't affect you, and you are immune to spells like crown of madness or dominate person because they specifically target humanoids. You do not need to eat, drink, sleep or breathe. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Robotic Nature. You are immune to the poisoned condition and diseases. However, you are vulnerable to lightning damage.
Voice Box. You can mimic sounds you have heard, including voices, and you remember these sounds. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Repair. When the mending spell is cast on you, it has the following alterations: It has a casting time of 1 action. If you have 0 hit points you become stable. As part of the casting of mending the caster may expend any level of spell slot to cause you to regain a number of hit points equal to 1d8, plus their spellcasting ability modifier. For each level of the spell slot expended you regain an additional 1d8 hit points.
Sonic Blast. You may emit a loud sonic boom to blast away foes. As an action, you may force all creatures within 10 feet of you to attempt a Constitution saving throw of DC 8 + your Charisma modifier + your proficiency bonus. On a failed save, they take 1d6 thunder damage and are pushed back 5 feet. The damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. You can use this trait a number of times equal to your proficiency bonus, regaining all use after you finish a long rest.
Languages. You can speak, read and write Common.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 4'' +1d6 60 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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