Symphony Master (5e Creature)
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Symphony Master[edit]
Gargantuan monstrosity (unversed), chaotic evil Armor Class 14 (17 with Mage Armor) (natural armor)
Saving Throws Wis +8, Cha +9 Devil's Sight. Magical darkness doesn't impede the Symphony Master's darkvision. Magic Resistance. The Symphony Master has advantage on saving throws against spells and other magical effects. Magic Weapons. The Symphony Master's weapon attacks are magical. ACTIONSMultiattack. The Symphony Master casts a spell with a casting time of 1 action and then attacks with its Baton Shuriken. When its Special Attack is available, it can use the attack in place of the spell. Spellcasting. The Symphony Master is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Symphony Master has the following spells prepared: Cantrips (at will): guidance, eldritch blast, vicious mockery Baton Shrunken. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 16 (2d10 + 4) magical piercing damage. Special Attack (Recharge 6). The Symphony Master uses one of the following special attacks: Fortissimo Blast. The Symphony Master fires a massive sound wave from it's trumpet. All creatures within 60 feet of the Symphony Master must succeed on a DC 17 Strength saving throw or take 36 (8d8) thunder damage and be pushed back 20 feet and be knocked prone. On a successful save, they take half as much damage and are not pushed back or knocked prone.
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