Sylph Armor (5e Equipment)

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Armor (any), Uncommon (Requires attunement by a creature with 13 Dexterity)

Armor imbued with the power of sylphs, microscopic air elementals, gives an attuned user some minor, beneficial control of wind.

Lighter Than A Feather. When falling, the distance necessary to fall for each die of damage is tripled. You can use Dexterity to determine distance when jumping, and can jump twice as far.

Sylph_Cloak.png
A young man wearing a sylph cloak, source

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