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Armor (any), Uncommon (Requires attunement by a creature with 13 Dexterity)
Armor imbued with the power of sylphs, microscopic air elementals, gives an attuned user some minor, beneficial control of wind.
Lighter Than A Feather. When falling, the distance necessary to fall for each die of damage is tripled. You can use Dexterity to determine distance when jumping, and can jump twice as far.
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A young man wearing a sylph cloak, source
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Back to Main Page → 5e Homebrew → Equipment → Magic Armor