Sword of the Stone, Excalibur (5e Equipment)
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The blade as it rests in longsword form. |
Weapon (longsword), artifact (requires attunement by a creature of lawful or neutral good alignment) The sword of legend. The one said to be crafted by God himself and granted to King Arthur Pendragon as a weapon to smite the wicked.
Holy Presence. Your Wisdom score becomes 20 unless it is already 20 or higher. Heavenly Charge. Your speed increases by 10ft and you ignore difficult terrain. Truesight. Your eyes become blessed. You can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 30ft. Divine Light. The sword sheds bright light in a 5ft radius and dim light for an additional 5ft. Aberrations, fey, fiends, and undead find the sword's light disconcerting and painful, even if they can't see it, and have disadvantage on attack rolls made within the weapon's radius of bright light. As a bonus action, you can intensify the sword's light, causing it to shed bright light in a 15ft radius and dim light for an additional 15ft, or reduce its glow to its normal intensity. Perfect Weapon. The sword is normally a longsword, but can transform into a greatsword as a bonus action. While a longsword, this weapon has the finesse property. Overflowing Radiance. The sword deals an extra 2d8 radiant damage to any creature it hits while a longsword, or 3d10 radiant damage if a greatsword. An evil creature that takes this radiant damage must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn. Unwavering Courage. You are immune to the charmed and frightened conditions. Royal Presence. You and all allies within 10ft of you have advantage on saving throws against spells and other magical effects. |
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