Sword of Bahamut (5e Equipment)

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Campaign Setting: Aleithia Universe

Players Guide

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A quick look at what classes are in your world and how they each fit in.
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Within the Aleithia Universe, every race within the D&D handbooks exist. The following is a list of homebrew races that can also be used. Not all of these races were created by me (SureenInk), but were carefully examined and determined to be balanced enough for this universe.
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A quick look at common societal trends and laws found in the world of Versumi.


Dungeon Master's Guide

About
A general explanation of Versumi and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
Artifacts
Artifacts of great power and importance
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Optional rules for DMs to implement while playing a campaign in Versumi.
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Adding to the world of Versumi
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Sword_of_Bahamut.png

Weapon (longsword), artifact (requires attunement by a creature of good or neutral alignment)

The Sword of Bahamut is an ancient blade created by the God of Time himself. When a powerful sorceress attempted to seize the power to control and manipulate time for herself by imprisoning the Time Dragons, Bahamut called on a hero for aid. Using mythril and his own time breath, he forged the Sword of Bahamut which the hero used to strike down the sorceress. Since then, the Sword of Bahamut has acted as a powerful tool that can slay evil.
Random Properties. The Sword of Bahamut has the following random properties:

  • 2 minor beneficial properties
  • 1 major beneficial property


Magic Weapon. The Sword of Bahamut is a magic weapon that grants a +4 bonus to attack and damage rolls made with it.
Bahamut's Guide. The Sword of Bahamut is a sentient lawful good weapon with an Intelligence of 16, a Wisdom of 14, and a Charisma of 20. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common and can communicate with its wielder telepathically. It also understands every language you know. While attuned to the sword, once per day, you can call upon the spirit of the sword. The spirit will appear within 5 feet of the blade, in an unoccupied space. The spirit can answer a single question that requires a DC 20 or lower Intelligence check to succeed on. After, the spirit returns to the blade and cannot be called on again until dawn of the next day.
Evil's Bane. While attuned to the sword, when you hit against a fiend or undead-type creature, you deal an extra 4d6 radiant damage.
Beam of Light. While attuned to the sword, when you are at half of your health or more, you can spend your action to shoot a beam of light from the sword that has a range of 30 feet. The beam deals 2d8 radiant damage on a hit.


Destroying the Sword of Bahamut. The Sword of Bahamut can only be destroyed by the god of time himself. It was Bahamut that forged the blade, and only his breath of time can undo its power.


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