Sword Spirit (5e Creature)

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Sword Spirit[edit]

Medium construct, any alignment


Armor Class 17 (natural armor)
Hit Points Wielder's Constitution modifier + level
Speed 30 ft., fly 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Constitution, one other of the wielder's choice
Senses passive Perception 10 + Wisdom modifier
Languages understands all languages its wielder knows, telepathy 30 ft.


Weilder's Will. The Sword Spirit's ability scores are the same as its wielder's, but usually have their placement swapped around. For example, if a wielder has a 16 in Constitution and a 9 in Intelligence, the Sword spirit can have the opposite; 9 in Constitution and 16 in Intelligence. The wielder chooses which ability scores are swapped upon first picking up the Sword Spirit, and they cannot be changed again.

Diverse Knowledge. The Sword spirit is proficient in a number of skills equal to its Intelligence modifier, with a proficiency bonus equal to that of its wielder's. It cannot be proficient in skills its wielder is proficient in.

Undying Soul. If a Sword Spirit's HP drops below 0 outside of its weapon, it does not die, but instead returns to its Linked Weapon and becomes inactive until its wielder completes a long rest.

Linked Weapon. Sword Spirits all have a weapon they were magically bonded to. If a spirit is fortunate enough to have a Common or Uncommon Linked Weapon, they have twice as many hit points as normal, while a Sword Spirit bonded to a Rare or rarer Linked Weapon is virtually indestructible. Special means must be used to destroy it (determined by the DM).
For most Sword Spirits, their Linked Weapon is the only body they have. As such, the destruction of their Linked Weapon is the equivalent of being killed.

ACTIONS

Check: The Sword spirit makes a check with a skill that uses Intelligence or Wisdom. Its proficiency bonus is the same as its wielder's.

VARIANTS

Lesser Sword Spirit

Created by mages, magic users or magical phenomena, a Lesser Sword Spirit can only inhabit one weapon. It cannot manifest a physical form, but it can speak to its wielder through telepathy. Sword Spirits of this type are new and inexperienced when it comes to the world around them.
A Lesser Sword Spirit cannot take any actions, bonus actions, or reactions, except those listed within its statblock. Some features, such as those of a Sword Scion, might allow a Lesser Sword Spirit to take other actions.

Greater Sword Spirit

Often crated by powerful spellcasters or incredible feats of power and magic, Greater Sword Spirits are still only able to inhabit one weapon. However, they are able to posses a physical form that appears and disappears from the blade. Greater Sword Spirits have the following action, which they can use to project a humanoid form while outside of combat:

Manifest: As an action, the Sword Spirit magically projects its spirit outside of its Linked Weapon, or ceases to do so. A Sword Spirit's projection occupies a 5 foot square and has a physical appearance that is determined at its creation, although most resemble a Hylian. Greater Sword Spirits can move their projection and take actions using it, but cannot move it more that 30 feet from their Linked Weapon.

Like a Lesser Sword Spirit, Greater Sword Spirits still can't take any actions, bonus actions, or reactions, except for those listed within its statblock. Some features, such as those of a Sword Scion, might allow a Greater Sword Spirit to take other actions.

Master Sword Spirit

Created by Gods, Goddesses or magical feats of staggering power, a Master Sword Spirit can inhabit multiple weapons, though it can only inhabit one at a time and generally prefers to inhabit a specific weapon. They are also able to assume a physical form.

The Exotic Race: Weapon Spirit shows what the abilities a Master Sword Spirit might have.


1200px-SS_Fi_Artwork.png
The Master Sword Spirit Fi, created by the Goddess Hylia and rumored to be the first of her kind
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