Swarming Mace (5e Equipment)

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Weapon (mace), Rare

This magic weapon is a +1 mace and has 21 spikes and a button that releases the spikes, the mace is yellow with the spikes being black, the button is red.

Spike Swarm. As an action, you may fire all 21 spikes at any number of targets (split as evenly as possible), getting to decide whatever extra is used on what enemy.) with a range of 120 feet, making a single attack with the mace which is considered a martial ranged weapon for 1d4 + Dexterity modifier, the targeted creature must make a DC 5 Dexterity saving throw if atleast one spike is targeting the creature, the DC increases by 1 when 2 more missiles are targeting the creature and so on. These missiles are considered magical and deal piercing damage and on hit the spikes disappear. Every 5 rounds this mace auto magically reloads itself from the spikes that magically disappeared and if any are destroyed or in a similar way it will take 1d20 days to magically rebuild the spikes and spikes cannot be replaced. If all spikes are destroyed the mace will blow up immediately and any creature within a 10-foot range centered on the mace must make a DC 15 Dexterity saving throw or take 2d10 + 5.

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