Stormweaver (5e Equipment)
Weapon (captain's sword), very rare (major (XGtE p. 135)) (requires attunement) This instantly recognizable Captain's Sword was made during the final few battles of a long and bloody war. The dwarves of the city of Thunderpeak were beginning to lose the fight against a massive horde of orcs and goblinoids. The city's defenses were wearing thin, and a young dwarf named Rorik knew that the city would soon fall if a hero didn't rise. He found the elusive Lord Goldbludgeon, a dwarven master blacksmith, and pleaded with him to make a sword that could save the city. While Lord Goldbludgeon was working, the orcs broke a hole in the city's defenses and began invading the city. They found Rorik and Lord Goldbludgeon, and Rorik was forced to defend himself and the blacksmith with almost no training. As Rorik lay dying on the ground while the orcs advanced, his blood awakened the ancient magic of Thunderpeak. Thunder cracked, and an impossibly old storm giant was summoned from far away. The giant poured his magic into Storm-Weaver, fusing it with the power of lightning. The giant was killed by the orcs immediately after he finished this act, and Lord Goldbludgeon was badly maimed. Rorik, however, gathered his last strength and pulled himself over to the soon-to-be-legendary blade. He lifted it, and instantly his wounds were healed. He charged after the orcs, defeating them, and ran to the city walls, where he was the final line of defense for the dying city. Aided by Storm-Weaver's magic, he defeated the goblins and is still working today on restoring the city after the orc attack. The sword is still in Rorik's possession, and Lord Goldbludgeon survived his injuries. This magical longsword is a Captain Sword, and it has a bonus of +1 on attacks and damage rolls. Stormweaver has 9 charges for the following properties. The sword regains 2d4+1 charges daily at dawn. It also regains 1 charge for each hour spent in a thunderstorm or on the Thunderpeak region. Avatar of Storm. You can spend 1 charge as a bonus action to coat yourself in lightning for 1 minute. For the duration, you have an aura of light, that sheds bright light in a 5-foot radius, and dim light for another 5 feet. In addition, any attack made with the sword for the duration causes additional 1d8 lightning damage. Spells. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it (save DC 17): lightning bolt (3 charges) or lightning arrow (3 charges). When you cast lightning arrow using this weapon, you can only do it by hurling this sword. The sword is considered a thrown weapon (20/40) for the casting of this spell, and it returns to your hand if it is free at the end of your turn. |
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