Stone Fists of the Ancients (5e Equipment)

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Wondrous Item, legendary (requires attunement)

This pair of stone gauntlets was forged from stone long ago by a race of powerful, long-dead beings that were experts of rune magic.

These thick, stone gauntlets have rotatable rings of stone carved with various runes. While wearing these gauntlets, you can choose one alignment of runes on the stone rings to have active throughout the day. At dawn, you can change the alignment of the stones to a new one or you can keep the one you have active:

Ancients' Traditions. The runes align, lighting up with a faint dark-gray light, locking in place until the next dawn. While these runes are active, your skin turns gray and rough like stone, taking on a similar appearance to the ancients who crafted these gauntlets. You are under the effects of the stoneskin spell, and you become proficient with smith's tools. If you are already proficient with smith's tools, you instead double your proficiency bonus whenever you use them.

Strength of Stone. The runes align, lighting up with a faint reddish-brown light, locking in place until the next dawn. While these runes are active, your unarmed strikes deal 2d6 additional bludgeoning damage. Additionally, your Strength score increases to 19; if you already have a Strength score of 19 or higher, you instead gain advantage on all Strength checks and saves.

Runic Mayhem. The runes align, sizzling with white arcane energy, locking in place until the next dawn. While these runes are active, the magic within the runes courses through your body like a conduit; the gauntlets now hold 13 charges, 1d10+2 of which are refilled at dawn if you do not change the alignment of the runes. For 1 charge, on a successful attack, you can deal an additional 2d10 force damage.

Additionally, you can cast the following spells at the expense of charges: catapult[1] (1 charge), absorb elements[1] (1 charge), giant insect (3 charges), wall of stone (5 charges), bones of the earth[1](7 charges), earthquake (9 charges).

References
  1. 1.0 1.1 1.2 D&D 5e Xanathar's Guide to Everything pp. 150

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