Steel and Ash (5e Campaign Setting)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 00:13, 2 November 2023 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Rating: 1 / 5
This is a very minimal page, most likely a Stub. Please help expand this.

What are the rating guidelines in more detail?
Why is Steel and Ash (5e Campaign Setting) rated how it is?
What is the correct campaign setting formatting?
If you feel this campaign setting does not deserve the current rating, start a discussion and the rating will be discussed

Work In Progress

Steel and Ash[edit]

The world has become broken. Factions vie for power over cities, countries, and even the entire world. Divine magic, arcane magic, and technology are locked in a struggle for dominance over the new age of the world. The development of new technologies, fueled by the discovery of Zenar, a material that can harness arcane magic, has led to new ways of warfare. Countries compete for the control of valuable resources. One shift in power in this pivotal time could change the course of the world forever.

Steel and Ash is a neo-noir campaign setting. It combines the rise of technology, the power of magic, and the competition for control all into one place. It takes place on the continent of Kyrellia, a world where the Weave is as tangible as the air. Magic weaves (pun intended) throughout the landscape, stronger in some places rather than others. Even the technology of this world channels arcane magic into their technology through Zenar. Because of this, and the fact that Zenar can only be reliably found in two places, Zenar has become one of the most valued resources of the modern day. Countries compete for Zenar mines and trading rights for it. Meanwhile, divine magic struggles to stay alive. Ever since the gods disappeared 2,000 years ago, religion has slowly began to fade away. Since then, priests of the gods have been fighting to preserve their religion, to no avail.

Campaign Setting Information[edit]

Players Guide


World of Steel and Ash

Dungeon Master's Guide

<--An optional page which goes gives a general explanation of the world-->

Back to Main Page5e HomebrewCampaign Settings

Home of user-generated,
homebrew pages!