Steel Bones (3.5e Feat)
From D&D Wiki
Steel Bones [General]
You are always considered to be wearing metal armor for the purposes of druid class restrictions, and the following spells: Heat Metal, Chill Metal, Repel Metal or Stone. Generally, the altered physiology is concealed below the skin of the receiver, but even in the case that it is not these body parts are enchanted such that they are not subject to magical rusting unless physically removed from the rest of the creature's body. You may take this feat multiple times, adding up to two new slots each time. You may only ever benefit from one phantom item of each type. If you take this feat three or more times, you are thereafter considered to have the base creature type [Construct] in addition to what you normally have, for purposes of the effects of spells, spell-like abilities, and extraordinary abilities, though this gives you none of the actual traits of being a construct.
As an additional effect, when you select his feat you gain the effects of the Fortification armor augmentation from the DMG, and you increase your base weight by the same amount. This Fortification effect is considered an extraordinary ability. Multiple selections of this feat are added together for total effect on weight and critical strike negation. See the following table for the percentage of Fortification and weight increase, and for which items are suitable and take up which slot. The requisite XP cost of the crafting is always detracted from the receiving characters XP total, not the crafters.
Body Part Altered/Augmented | Suitable Item Enchantments | Weight and Fortification | GP/XP Cost |
---|---|---|---|
Skull Crown | Hat, Headband, Helmet, Phylactery | +8% | 8,000 GP/160 XP |
Face | Eye Lenses, Goggles, Mask | +2% | 5,000 GP/100 XP |
Throat | Amulet, Brooch, Choker, Medallion, Necklace, Periapt, Scarab | +5% | 10,000 GP/150 XP |
Shoulders, Scapula, and Spine | Cape, Cloak, Mantle, Wings | +8% | 8,000 GP/160 XP |
Ribs | Shirt, Vest, Vestment | +5% | 5,000 GP/100 XP |
Major Skeleton Detail | Armor, Robe | +15% | 18,000 GP/250 XP |
Forearms | Bracelets, Bracers | +5% | 8,000 GP/160 XP |
Palms | Gauntlets, Gloves | +2% | 5,000 GP/120 XP |
Knuckle Bone* | Ring, Signet | +1% | 12,000 GP/180 XP |
Hips, and Core Muscles or Solar Plexus | Belt, Girdle, Sash | +8% | 8,000 GP/150 XP |
Ankles, Feet, and Shins | Anklets, Boots | +8% | 5,000 GP/100 XP |
*You may take this augmentation twice. |
Back to Main Page → 3.5e Homebrew → Character Options → Feats → General
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Item Creation