Steam Tank (5e Creature)
Steam Tank[edit]
Large construct, unaligned Armor Class 18 (natural armor)
Proficiency Bonus +4 Crewed Machine. The steam tank requires a crew of three humanoids mounted in it to take action: one commander, one gunner and one navigator. The commander of the tank rolls initiative for the entire crew. Whilst inside, the crew has total cover against attacks or effects originating from outside the tank and use the steam tank's speed and action options. If the steam tank is reduced to 0 hit points, each crew member lands prone in an unoccupied space within 5 feet of it. Siege Attacker. The steam tank deals double damage to structures. Rumbling Juggernaut. The steam tank can move through other creatures' spaces. Each creature that the steam tank moves through must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 14 (4d6) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. ACTIONSCannon. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 26 (4d10 + 4) bludgeoning damage plus 4 (1d8) fire damage. After using its cannon, the steam tank must use an action to reload it. Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage. Steam Gun. Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 14 (3d6 + 4) fire damage. Emergency Vent (Recharge 5-6). The steam tank releases a cloud of hot steam. Each creature within 15 feet of the steam tank must make a DC 14 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save or half as much on a successful one.
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Steam tanks are monstrous, smoke-belching creations that rumble towards the enemy, firing deadly cannonballs from their steam-powered guns. A thick, armoured skin protects the whole steam tank and the advance of these iron behemoths is terrifying to behold; arrows and sword strokes rebound harmlessly from hulls and enemy warriors are crushed beneath their immense bulk. Steam tanks are armed with a steam-powered cannon that can fire a spinning ball of iron whirling into the foe's ranks. A turret-mounted steam gun is also standard, which can engulf nearby enemies in great gouts of scalding steam. Constructed Nature. A steam tank doesn't require air, food, drink, or sleep. |
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