Staphobia (5e Creature)

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Staphobia[edit]

Small plant (fectoid), neutral


Armor Class 14 (natural armor)
Hit Points 12 (5d6 - 5)
Speed 30 ft., burrow 10 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 9 (-1) 21 (+5) 18 (+4) 10 (+0)

Saving Throws Con +1
Skills Deception +2, Perception +6, Persuasion +2
Senses blindsight 30 ft., passive Perception 16
Languages Fectoid, telepathy 60 ft.
Challenge 4 (1,100 XP)


Telepathic Shroud. The staphobia is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.

Sunlight Sensitivity. While in sunlight, the staphobia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Multiattack. The staphobia uses its Transfixing Pulse. It can then either make a mycelial drain attack or use its Infect, if able.

Transfixing Pulse. Each creature of the staphobia's choice within 60 feet that can see the staphobia must succeed on a DC 15 Wisdom saving throw or be magically charmed. While charmed this way, creatures are restrained. A charmed creature can repeat its saving throw at the end of its turn, ending the effect on itself on a success. Otherwise, the effect lasts 1 hour.

Mycelial Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) acid damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or gain a level of exhaustion.

Infect (Recharge 5-6). One humanoid that the staphobia can see within 5 feet of it must succeed on a DC 14 Constitution saving throw or become infected with staphobia; the staphobia then disappears, and the target is incapacitated until the end of its next turn.


staphobia.png
Art by Jonathan Wojcik

This frighteningly intelligent, telepathic fectoid's colorful, pulsating cap transfixes most biotypes capable of visual perception, rendering them helpless as its tendrils drill through the body, secreting digestive enzymes and absorbing nutrients like the mycelia of a parasitic fungus. This monster's favorite meal, however, is soil freshly enriched by a decomposing corpse, and it will often bury expired prey rather than continue feeding. A staphobia may even entomb itself alongside a cadaver or deep below a graveyard, emerging only when it knows it can feed in privacy. Forming more macroscopic tendrils throughout the host body, the microbial staphobia causes mottled tissue necrosis as it feeds, during which the host suffers ravenous, uncontrollable hunger for any healthy flesh it can obtain. When a host body perishes, the staphobia may continue to puppeteer the corpse even after returning to its macroform, though these bodies lose much of their original functionality.
Unlike many fectoids, a staphobia cannot reproduce directly out of the infectious stage. Assembling its slave corpses into a swaying tower, it releases pheromones to lure one of its own kind from afar, exchanging genetic information and eventually giving live birth to a clutch of identical young. It may take many weeks, even years for the monster to attract its mate, and it may need to continuously refresh and protect its lair.
the staphobia is a philosophical and introspective being, interested in the nature of life and death and its place in the scheme of the universe. It views most other creatures as relatively unimportant if they do not offer an immediate, practical purpose or at least an engaging conversation partner.

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