Stalwart Blade (5e Creature)

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Stalwart Blade[edit]

Huge fiend (heartless), chaotic evil


Armor Class 25 (natural armor)
Hit Points 378 (28d12 + 196)
Speed 50 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 24 (+7) 8 (-1) 20 (+5) 15 (+2)

Saving Throws Str +15, Con +15
Skills Athletics +15, Perception +13
Proficiency Bonus +8
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded, charmed, frightened, paralyzed, petrified, poisoned, stunned
Senses darkvision 60 ft., passive Perception 23
Languages Abyssal
Challenge 28 (120,000 XP)


Ambusher. The stalwart blade has advantage on attack rolls against any creature it has surprised.

Blood Frenzy. The stalwart blade has advantage on melee attack rolls on any creature that doesn't have all its hit points.

Supreme Weapons. The stalwart blade's attacks ignore resistance and immunity.

ACTIONS

Multiattack. The stalwart blade makes four attacks.

Sword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 7) slashing damage and 7 (2d6) force damage.

BONUS ACTIONS

Aggressive. The stalwart blade moves up to its speed toward a hostile creature that it can see.

Stored Slash (Recharge 5-6). The stalwart blade stores power in its sword. The next time it hits with an attack using its sword, the attack deals an additional 10 (3d6) force damage.

REACTIONS

Parry. The stalwart blade adds 8 to its AC against one melee attack that would hit it. To do so, the stalwart blade must see the attacker and be wielding a melee weapon.

LEGENDARY ACTIONS

The stalwart blade can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The stalwart blade regains spent legendary actions at the start of its turn.

Attack. The stalwart blade makes one attack with its sword.
Move. The stalwart blade moves up to its speed without provoking opportunity attacks.
Jump Attack (Costs 2 Actions). The stalwart blade jumps into the air and slams down. Each creature within 30 feet of the stalwart blade must make a DC 21 Strength saving throw. On a failed save, a creature takes 27 (5d10) force damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

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