Staff of Merlin (5e Equipment)

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Weapon (Quarterstaff), artifact (Requires attunement by an intelligence spellcasting class)

Merlin was the greatest Archmage of all time, and this staff was the pinnacle of his craftmanship. It has a little statue of a Phoenix on the shaft, the statue is alive, and has the Spirit of a Phoenix inhabiting it
Random Properties. The Staff of Merlin has the following random properties:

  • 3 minor beneficial properties
  • 2 major beneficial properties


The staff Is a +1 spellcasting focus, +2 at Level 5, +3 at Level 11, +4 at Level 17, and finally +5 at Level 20

'Phoenix Right.' the statue of the Phoenix on top of the staff is a living being, that can be animated and has a will of it's own, her name is Happy. She's an artificial Spirit created by Merlin, she judges anyone that tries to attune tò the Staff, to attune to it, Happy has to deem the spellcaster "A worthy Heir of Merlin". She only choses the best of the best, to let them use the staff

She can be separated from the Staff and act as a sort of familiar, and you can cast spell from her (her sheet is bellow)

'Mind Opening.' While attuned to this item, your Intelligence Score and it's maximum increase by 4

'Magic Intensify' your leveled spell do one extra damage die

'Arcane Jolt.' you gain access to a new wizard cantrip while attuned to this magical artifact. It has the same specifics as Eldritch Blast, but fires a number of rays equal to your proficiency bonus

'Arcane Defense.' you can cast the Shield a Number of times equal to your Intelligence modifier without expending a spellslot. Everytime you cast the Shield spell, you reduce by half the first instance of damage you take on that turn

'Superior Counterspell(5th Level)' you can add your proficiency bonus to the intelligence check made to Counterspell, and if you succeed, you don't expend a spellslot. Starting at Level 10, when you successfully Counterspell a spell, you can inscrive the spell in you book as if you had a scroll with that spell, but you must inscribed the spell before you take a long rest

'Phoenix Fireball(10th Level)' a number of times a day equal to your Intelligence modifier, you can cast the fireball spell at 5th Level without expending a spellslot. You can choose the damage to be Radiant instead. When you become unconscious a Fireball of 5th Level Is cast centered around yourself, you are immune to that specific spell's damage

'Happy' She is the statue of a Phoenix, that can be animated and transformed in a Phoenix the size of an Eagle or and Owl. She has the same initoative as you, and you can summon her with a bonus action (She does not like to fight often, so She could refused)

An AC equal to 13 + the max Level of your spellslot

Hitpoints: 20 + 10 × the max Level of spellslot that you have

Speed: 60 feet of fly speed

Damage resistances: Radiant, fire

Condition Immunities: charmed, frightened

Senses: darkvision 60 ft., passive Perception 12

Languages: Celestial, understands the languages you speak

Abilities: STR 16 DEX 20 CON 16

WIS 18 INT: your Intelligence score CHA: 14

Actions:

Multi Attack: She can make a Number of attacks equal to half your maximum spell Level (rounded up)

Talons: Melee weapon, that uses your spell Attack modifier to hit, 1d10 + 5 + your maximum spell Level slashing damage

She can cast the cantrips (with your Level of spell and your spellcasting attribuite)

Firebolt, produce bonefire, control flame, spare the dying

Flyby: She can fly without provoking opportunity attacks

Resurrection: if Happy dies, She reappears on the staff at the next Dawn, but she will be extremely disappointed in you

Call to help: if you are downed, Happy rushes to you to stabilize you with the spare the dying spell as a reaction. If She is not summoned she will awaken from her statue form. If She can't because She died, you have advantage to death saving throws, as the death of resistance of the Phoenix flows through your body
Destroying the Staff of Merlin. to destroy the Staff of Merlin, you have to use an epic magic 10th Level spell or above and cast it on a night without Moon. If you destroy the Staff in any other ways, it will return to it's owner in 1d4 days, reforming from ashes and embers on the air


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