Spore Curse (Jujutsu Kaisen Supplement)
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Spore Curse[edit]
Medium undead (cursed spirit), chaotic evil Armor Class 12 (natural armor)
Damage Vulnerabilities radiant Cursed Energy. The curse has 5 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The curse regains 1 cursed energy at the beggining of each of its turns. Invisible Force. The curse is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. Spore Spread (2 cursed energy). As an action the curse emits sleep inducing spores from its body in a 30ft cone forcing all creatures in that zone to make a DC 11 Constitution saving throw or made unconscious until the beginning of their next turn or until they take damage from an outside source. BONUS ACTIONSRegeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses its Regeneration. |
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