Spore Curse (Jujutsu Kaisen Supplement)

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Spore Curse[edit]

Medium undead (cursed spirit), chaotic evil


Armor Class 12 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 40 ft.


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 3 (-4) 13 (+1) 12 (+1)

Damage Vulnerabilities radiant
Senses passive Perception 11
Languages
Challenge 1 (200 XP)


Cursed Energy. The curse has 5 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beggining of each of it's turns.

Invisible Force. The curse is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Spore Spread (2 cursed energy). As an action the curse emits sleep inducing spores from its body in a 30ft cone forcing all creatures in that zone to make a DC 11 Constitution saving throw or made unconscious until the beginning of their next turn or until they take damage from an outside source.

BONUS ACTIONS

Regeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration.

image-2024-10-29-001435289.png


Improved Durability. This creature uses the Improved Durability rule.

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