Splash (5e Variant Rule)

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All splash weapons are either ranged thrown weapons, or pieces of ammunition used in ranged weapons.

On a hit with a splash weapon, the weapon (or ammunition) is destroyed, and you don't add any ability modifier to the damage roll. Any other creature within 5 feet of the hit target must succeed on a Dexterity saving throw or also suffer the splash weapon's damage. If you're proficient with the weapon, this saving throw is made against your Dexterity DC. If you're not proficient, the DC is 10.

Splash Weapons[edit]

Thrown splash weapons Cost Damage Weight Properties
Acid, Variant 25 gp 1d6 acid 1 lb. Thrown (range 20/60 feet), splash, special
Bomb, Variant 75 gp 3d6 thunder 1 lb. Thrown (range 20/60 feet), splash, special
Firecracker 10 gp 1d4 thunder 1 lb Thrown (range 20/60 feet), splash

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