Spellbinder (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Weapon (whip), legendary (requires attunement)

A weapon said to have once been used to keep unruly imprisoned wizards in line; it violently disrupts their ability to use magic, inflicting wild and unpredictable residual magical effects on those it strikes. You have a +3 to attack and damage rolls with this magic weapon. When you hit a creature with this weapon, that creature becomes spellbinded until the start of your next turn.Spellbinded targets must roll a d6 before casting a spell. On a 1, the spell fails and has no effect with the spell slot spend. On a 2-4, the spellcaster takes 2d10 force damage. On a 5-6, the spell is cast as normal, but the caster must roll on the Wild Magic Surge table(5e PHB pp. 104) prior to the casting the spell.

Back to Main Page5e HomebrewEquipmentMagic Weapons

Home of user-generated,
homebrew pages!