User contributions for User 12345
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4 June 2025
- 22:5622:56, 4 June 2025 diff hist +312 Armor Layering (5e Variant Rule) No edit summary current
2 June 2025
- 11:4411:44, 2 June 2025 diff hist +246 Full-Auto Firearm Modification (5e Equipment) No edit summary current
- 11:4011:40, 2 June 2025 diff hist +525 Full-Auto Firearm Modification (5e Equipment) →Examples
- 11:3211:32, 2 June 2025 diff hist +1,568 Full-Auto Firearm Modification (5e Equipment) No edit summary
- 11:2911:29, 2 June 2025 diff hist +67 S&W 500 (5e Equipment) Fixed a broken link current
30 May 2025
- 18:1518:15, 30 May 2025 diff hist +1,513 N Firearm Damage Rebalance (5e Variant Rule) Created page with "{{Design Disclaimer|5e|This rule is made to represent power and lethality of modern weapons. It will allow them to eclipse melee and single-shot weapons - aka "Real Life has no Balance". Use with caution.}} Default Firearms (5e Variant Rule) rules are incapable of properly simulating automatic weapons. Their damage and range is heavily downplayed in comparison to real life. Those optional rules fix this by buffing them to realistic levels in simple way. # Most pisto..." current
- 17:1417:14, 30 May 2025 diff hist +46 Pistol, Light Automatic (5e Equipment) No edit summary current
- 17:0917:09, 30 May 2025 diff hist +159 Full-Auto Firearm Modification (5e Equipment) No edit summary
- 17:0517:05, 30 May 2025 diff hist +27 Full-Auto Firearm Modification (5e Equipment) No edit summary
- 17:0417:04, 30 May 2025 diff hist +1,026 N Full-Auto Firearm Modification (5e Equipment) Created page with "These are modifications for converting single-shot weapons to automatic fire. They are applicable to any Modern or Futuristic firearm, what has no Short Burst quality or Short Burst 1. Weapon gets Short Burst 2. Weapon's ammo capacity triples if it originally had no Short Burst quality - or is increased by 1.5 times rounding up, if it originally had Short Burst 1. If weapon is..."
- 09:0009:00, 30 May 2025 diff hist +28 Bayonet Mounting (5e Variant Rule) No edit summary current
28 May 2025
- 21:3021:30, 28 May 2025 diff hist +1,123 N Quad Sword (3.5e Equipment) Whether it's balanced or know, IDK. But it fits in cinematic logic; "it's like double weapon, except it's actually possible to wield it properly!" current
- 21:1521:15, 28 May 2025 diff hist +1,098 N One-Sided Double Weapons (3.5e Variant Rule) Sane man's double weapon. If it ruins balance, i'll put "april fools" disclaimer. current
- 18:0618:06, 28 May 2025 diff hist +61 Talk:Abaddon the Despoiler (5e Creature) No edit summary current
- 18:0518:05, 28 May 2025 diff hist +622 Talk:Abaddon the Despoiler (5e Creature) No edit summary
- 17:5617:56, 28 May 2025 diff hist +1 Worn And Natural Armor Stacking (5e Variant Rule) No edit summary current
- 17:5517:55, 28 May 2025 diff hist −12 Worn And Natural Armor Stacking (5e Variant Rule) No edit summary
- 17:5317:53, 28 May 2025 diff hist +1,141 N Worn And Natural Armor Stacking (5e Variant Rule) Created page with "By default, Natural Armor and Worn Armor don't stack - what is bluntly illogical. After all, an iron dumbbell in safe is tougher, than glass vase in safe. And if you're already tough, and you put armor on top of that, you become incredibly hard to kill. First, you determine character's "Raw Natural Armor" - how many AC he gets from being tough. You take his listed Natural Armor, and remove Dexterity Bonus from it. You then combine Raw Natural Armor with Worn Armor AC, a..."
- 17:3317:33, 28 May 2025 diff hist +776 Talk:Abaddon the Despoiler (5e Creature) No edit summary
27 May 2025
- 20:1420:14, 27 May 2025 diff hist +134 Tech-Priest (5e Class) →Augmetics & Equipment current
- 15:1015:10, 27 May 2025 diff hist +475 Tech-Priest (5e Class) →Augmetics & Equipment: In canon WH40K, characters with multiple hands can make more attacks. But entire normal action is too much. So bonus action.
- 09:1409:14, 27 May 2025 diff hist −2 Anti AI Face Cutout (5e Equipment) No edit summary current
- 09:1409:14, 27 May 2025 diff hist −2 Anti AI Clothing (5e Equipment) No edit summary current
- 09:1409:14, 27 May 2025 diff hist +59 Anti AI Face Cutout (5e Equipment) No edit summary
- 09:1309:13, 27 May 2025 diff hist +1,691 N Anti AI Face Cutout (5e Equipment) Created page with "Wearing paper or cardboard cutout with high-definition image of someone else's face, while your real face is hidden behind balaclava and sunglasses. There's more sophisticated methods what can be combined with this one - from Anti AI Clothing to futuristic countermeasures - but this cutout is better than nothing. This works against Constructs, non-sapient Undead, and other dumb non-living entities. If AI he spots you, he must make 5..."
- 09:1309:13, 27 May 2025 diff hist −1,006 Anti AI Clothing (5e Equipment) No edit summary
26 May 2025
- 23:0323:03, 26 May 2025 diff hist +2,494 N Anti AI Clothing (5e Equipment) What's with this link?
- 13:0013:00, 26 May 2025 diff hist +708 N Non-Automatic Hit Crits (5e Variant Rule) Created page with "By default, a critical hit is automatic hit. There, it's more expanded. If your weapon deals critical hit (Nat 20), you make another roll for same target, to determine how critical hit it ends up: * If roll plus modifiers is lower than target's AC, you merely managed to hit the target. Damage is normal. There, Nat 1 is not automatic failure, as long as you have enough bonuses. * If roll plus modifiers equals or exceeds the target's Armor Class (AC), you get a critical h..." current
- 12:4612:46, 26 May 2025 diff hist +337 Talk:Understanding Bounded Accuracy (5e Guideline) No edit summary current
- 11:2811:28, 26 May 2025 diff hist +688 Talk:Abaddon the Despoiler (5e Creature) No edit summary
25 May 2025
- 20:4520:45, 25 May 2025 diff hist +1,165 Talk:Abaddon the Despoiler (5e Creature) No edit summary
- 18:3918:39, 25 May 2025 diff hist +321 Talk:Abaddon the Despoiler (5e Creature) No edit summary
- 18:3718:37, 25 May 2025 diff hist +567 Talk:Abaddon the Despoiler (5e Creature) No edit summary
- 17:5917:59, 25 May 2025 diff hist +221 Talk:Abaddon the Despoiler (5e Creature) No edit summary
- 17:5517:55, 25 May 2025 diff hist +246 Talk:Abaddon the Despoiler (5e Creature) No edit summary
- 17:4017:40, 25 May 2025 diff hist +642 Talk:Abaddon the Despoiler (5e Creature) No edit summary
- 17:3017:30, 25 May 2025 diff hist 0 Power Armor (Raider) (5e Equipment) Undo revision 1950744 by User 12345 (talk) current Tag: Undo
- 17:2917:29, 25 May 2025 diff hist 0 Power Armor (T-45) (5e Equipment) Undo revision 1950745 by User 12345 (talk) current Tag: Undo
- 17:2917:29, 25 May 2025 diff hist 0 Power Armor (T-51) (5e Equipment) Undo revision 1950746 by User 12345 (talk) current Tag: Undo
- 17:2917:29, 25 May 2025 diff hist 0 Power Armor (T-60) (5e Equipment) Undo revision 1950747 by User 12345 (talk) current Tag: Undo
- 17:2917:29, 25 May 2025 diff hist 0 Power Armor (X-01) (5e Equipment) Undo revision 1950748 by User 12345 (talk) current Tag: Undo
- 17:2917:29, 25 May 2025 diff hist 0 Predator Killer Armor (5e Equipment) Undo revision 1950750 by User 12345 (talk) current Tag: Undo
- 17:2917:29, 25 May 2025 diff hist 0 Mark 10 Tacticus Armor (5e Equipment) Undo revision 1950751 by User 12345 (talk) current Tag: Undo
- 17:2917:29, 25 May 2025 diff hist 0 Mark 1 Thunder Armor (5e Equipment) Undo revision 1950752 by User 12345 (talk) current Tag: Undo
- 17:2917:29, 25 May 2025 diff hist 0 Mark 6 Corvus Armor (5e Equipment) Undo revision 1950753 by User 12345 (talk) current Tag: Undo
- 17:2917:29, 25 May 2025 diff hist 0 Chozo Power Armor (5e Equipment) Undo revision 1950754 by User 12345 (talk) current Tag: Undo
- 17:2917:29, 25 May 2025 diff hist 0 Mech Suit (5e Equipment) Undo revision 1950755 by User 12345 (talk) current Tag: Undo
- 17:2817:28, 25 May 2025 diff hist 0 Mark 2 Power Armor (5e Equipment) Undo revision 1950756 by User 12345 (talk) current Tag: Undo
- 17:2817:28, 25 May 2025 diff hist 0 Mark 7 Aquilla Armor (5e Equipment) Undo revision 1950757 by User 12345 (talk) current Tag: Undo
- 17:2817:28, 25 May 2025 diff hist 0 Mark 8 Errant Armor (5e Equipment) Undo revision 1950758 by User 12345 (talk) current Tag: Undo