User contributions for EmanWarrior
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12 February 2025
- 20:5020:50, 12 February 2025 diff hist +671 N Pistol Ammunition (5e Equipment) Created page with " {| |style="width:75%"| {{5e Equipment |name=Pistol Ammunition |Damage=1d8 Piercing. |cost=5 sp/10 bullets. 10 sp/empty magazine (120 sp/empty minigun magazine). |Weight=0.15 lbs/10 bullets. |Properties=Kick (11). |description=. }} | <div class="externalimage-holder" style="width:100%;float:right;">{{5e Image|flex:none|<!--link to an image-->|<!--Caption, art credit, link to source-->}}</div> |} <vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--> ---- {{5e Adventurin..." current
- 20:4020:40, 12 February 2025 diff hist +604 N Terraton Pistol (5e Equipment) Created page with " <!--Field entries below are given as an example. Please replace values as appropriate. --> {| |style="width:75%"| {{5e Weapon |category=Firearm |weapon=Terraton Pistol |damage=Pistol ammunition |cost=50 gp |rarity= |weight=2 lb. |properties=(Light, Ammunition, Range (50/120), Loud, Reload (10), Magazine, Pocket and Nick.) |description=A small one-handed firearm. The smallest kaliber but very reliable with a decent magazine size. }} | <div class="externalimage-holder" s..." current
- 20:1420:14, 12 February 2025 diff hist +842 N Misfire (5e Variant Rule) Created page with "== Misfire == If the attack roll (not counting bonuses) with this firearm is equal to or less than the misfire score, the firearm misfires. When a firearm misfires, the attack misses and the weapon becomes broken until repaired. A broken firearm can be repaired as an action, if you have tinkers tools and roll an intelligence based sleight of hand check equal to 12 +the firearms misfire score. Malfunction: If you fail to fix a broken gun three times, it will have to be..." current
- 20:1120:11, 12 February 2025 diff hist +261 N Pocket (5e Variant Rule) Created page with "== Pocket == You have advantage on Dexterity (Sleight of Hand) checks to conceal this weapon. ---- {{5e Variant Rules Breadcrumb}} Category:5e Category:User Category:Variant Rule Category:Supplemental Variant Rule Category:Weapon Property" current
- 20:0920:09, 12 February 2025 diff hist +303 N Deadly (5e Variant Rule) Created page with "== Deadly == When getting a critical hit with this firearm, add additional damage dice used during the crit (Specified in the property). ---- {{5e Variant Rules Breadcrumb}} Category:5e Category:User Category:Variant Rule Category:Supplemental Variant Rule Category:Weapon Property" current
- 20:0820:08, 12 February 2025 diff hist +346 N Magazine (5e Variant Rule) Created page with "== Magazine == Firearms with magazines reload the entire magazine when you take the reload action, granted you have a loaded magazine available. Loading a magazine takes 1 minute. ---- {{5e Variant Rules Breadcrumb}} Category:5e Category:User Category:Variant Rule Category:Supplemental Variant Rule Category:Weapon Property" current
- 20:0620:06, 12 February 2025 diff hist +284 N Quick Reload (5e Variant Rule) Created page with "== Quick Reload == This firearm can reload 1 +your dexterity modifier, amount of bullets as an action (minimum of 2). ---- {{5e Variant Rules Breadcrumb}} Category:5e Category:User Category:Variant Rule Category:Supplemental Variant Rule Category:Weapon Property" current
- 20:0420:04, 12 February 2025 diff hist +418 N Reload (5e Variant Rule) Created page with "== Reload == A firearm can be fired a number of times equal to its reload score before it must be reloaded before it can be fired again. You reload two bullets as an action. You must have a free hand and the appropriate ammunition to reload a firearm. ---- {{5e Variant Rules Breadcrumb}} Category:5e Category:User Category:Variant Rule Category:Supplemental Variant Rule Category:Weapon Property" current
- 20:0220:02, 12 February 2025 diff hist +13 Loud (5e Variant Rule) →Loud current
- 20:0120:01, 12 February 2025 diff hist +237 N Loud (5e Variant Rule) Created page with "== Loud == Attacks with this weapon emit a piercing crack, audible out to 300 feet. ---- {{5e Variant Rules Breadcrumb}} Category:5e Category:User Category:Variant Rule Category:Supplemental Category:Weapon Property"
- 19:5119:51, 12 February 2025 diff hist +469 N Kick (5e Variant Rule) Created page with "== Kick == You have disadvantage on attack rolls you make with this weapon unless your Strength score is equal to or higher than the weapon’s kick score. Proficiency in firearms reduces the kick score by your proficiency modifier. Holding a firearm with both hands also reduces the kick score by 2. ---- {{5e Variant Rules Breadcrumb}} Category:5e Category:User Category:Variant Rule Category:Supplemental Variant Rule Category:Weapon Property" current
- 19:4819:48, 12 February 2025 diff hist −2 Ammunition (5e Variant Rule) →Ammunition
- 19:4719:47, 12 February 2025 diff hist +2 Ammunition (5e Variant Rule) →Ammunition
- 19:4619:46, 12 February 2025 diff hist 0 Ammunition (5e Variant Rule) →Ammunition
- 19:4619:46, 12 February 2025 diff hist +2 Ammunition (5e Variant Rule) →Ammunition
- 19:4319:43, 12 February 2025 diff hist +366 N Ammunition (5e Variant Rule) Created page with "== Ammunition == You can fire a firearm only if appropriate ammunition has been loaded into it. Each time you fire a firearm, you expend one piece of ammunition. Firearm ammunition is destroyed on use. ---- {{5e Variant Rules Breadcrumb}} Category:5e Category:User Category:Variant Rule Category:Combat Action Category:Supplemental Variant Rule"