Misfire (5e Variant Rule)

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Misfire[edit]

If the attack roll (not counting bonuses) with this firearm is equal to or less than the misfire score, the firearm misfires. When a firearm misfires, the attack misses and the weapon becomes broken until repaired. A broken firearm can be repaired as an action, if you have tinkers tools and roll an intelligence based sleight of hand check equal to 12 +the firearms misfire score.

Malfunction: If you fail to fix a broken gun three times, it will have to be repaired either by a professional or over a short or long rest in a workshop.

Ruined: If a malfunctioning firearm is further damaged it will become ruined and any attempts to fix it will be useless.


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