Misfire (5e Variant Rule)
Jump to navigation
Jump to search
Misfire[edit]
If the attack roll (not counting bonuses) with this firearm is equal to or less than the misfire score, the firearm misfires. When a firearm misfires, the attack misses and the weapon becomes broken until repaired. A broken firearm can be repaired as an action, if you have tinkers tools and roll an intelligence based sleight of hand check equal to 12 +the firearms misfire score.
Malfunction: If you fail to fix a broken gun three times, it will have to be repaired either by a professional or over a short or long rest in a workshop.
Ruined: If a malfunctioning firearm is further damaged it will become ruined and any attempts to fix it will be useless.
Back to Main Page → 5e Homebrew → Rules