Soul Enhance (Grisaire Supplement)

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The variant rule of soul enhance is based largely on psi ki

Soul Weapons[edit]

Life-Casting[edit]

Spirit Damage[edit]

An easy way to understand spirit damage is that it is nonmagical force damage because it bypasses magical immunity and also immunity to nonmagical attacks. This is a bit oversimplified, however, for spirit damage has constraints that force damage does not. For example, constructs and undead largely do not have souls. As such, they cannot be damaged by spirit damage. If there is a soul tethered to a golem or a zombie, or if they are a mere ghost, then they can be harmed by spirit damage. However, if it is a golem merely animated through a magical programming or a soulless corpse, then it is immune to spirit damage. As an extension, spirit damage does not affect structures, because they don't tend to have souls (until your DM says they do).

A unique property of spirit damage is that it ignores the shapeshifting effects of spells like polymorph and features like the druid's wildshape. These shapeshifting spells tend to change a creature's stat block. However, unless the change is permanent, spirit damage will only affect the original creature's health points, entirely bypassing the hit points of their assumed form. So, for example, if a druid with 8 HP wildshapes into a wolf with an average of 11 HP and they are hit by spirit damage, they take damage directly to their 8 original HP. If they reach 0 for their original HP, they are immediately knocked unconscious and begin rolling death saves. This makes spirit damage particularly useful against squishy spellcasters that try to mask their weakness with shapeshifting.

Spirit damage also ignores temporary hit points granted by spells like armor of agathys. However, attacks that deal spirit damage will not ignore AC increases from spells like shield. Keep this in mind, as spirit damage needs its attack to hit to deal any effect. And spirit damage doesn't make it any easier to hit someone.  


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