Sorrow's Cross Fragment Duty (5e Equipment)
Wondrous Item (Tattoo), Legendary (requires attunement) The Sorrow's cross was created when a great mage wanted to separate all that made them flawed and imperfect and threw it away so they wouldn't have to deal with it.
the cross became a beast that terrorized the land. Adventurers eventually took down the beast, but it partitioned itself upon death. The duty fragment takes the form of a mighty tattoo of a of dragon.
the dragon grows each time the host believes it or when the host has feelings of self-doubt, rage, sadness, or bravery. if the host has any other tattoos the fragment will try to incorporate them into its design as it grows covering the entire body except for the face of the host. the fragment's main objective is to survive by feeding off of their host's feelings. the end goal of the fragment is to have their host inspire others to equal or greater feats so that if their current host dies then there is no short supply of hosts to take. The fragment speaks to its host telepathically and can cause hallucinations and tamper with its hosts dreams.
Your life doesn't matter so fight. Your Str and Con scores are both set to 24, you cannot take the disengage or dodge action. you have advantage against creatures larger than you. You must let all allies escape before you can retreat. Don't be a bitch you still got breath so get up. When reduced to 0 or below hitpoints you may return to 1 hitpoint and gain your level times 10 temp hp each time you're reduced to 0 you may make a DC 10 con saving throw to return to 1 hp each time you use this the DC goes up by 1 until reaching 20 resetting at a short rest. The host must accept any martial challenge that comes their way. Your Duty should be the only thing that sustains you. You no longer need to eat, drink, or sleep, you no longer feel the effects of age. You must keep fighting until all allies have left the field of battle. Fight me! As a bonus action you can force all hostile characters within 60ft of you to make a wisdom save DC (8+ your Str mod+ Prof bonus) On a failed save, the hostile creatures are drawn to you, they have disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time they attempt to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this effect doesn’t restrict the target’s movement for that turn.
Note to GM's. This item is meant to heavily screw with the player it's given to, I ask that you make full use of the hallucinatory effects that the item has and the traits and curse effects pointed out here are more of a rough guideline so change whatever you please to fit your game and treat this item as a pivotal moment to a character's arc like grog and black razor or frodo and the one ring. |
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