Solid Armor (5e Creature)

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Solid Armor[edit]

Large fiend (heartless), chaotic evil


Armor Class 19 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 20 (+5) 5 (-3) 6 (-2) 8 (-1)

Proficiency Bonus +3
Damage Vulnerabilities cold
Damage Resistances lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 8
Languages Abyssal
Challenge 7 (2,900 XP)


ACTIONS

Multi Attack. The solid armor makes two attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 4) bludgeoning damage and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Angry Punch (Recharge 6). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 26 (4d10 + 4) bludgeoning damage.


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