Soldier Ant Curse (Jujutsu Kaisen Supplement)

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Soldier Ant Curse[edit]

large undead (Curse spirt), lawful evil


Armor Class 22 (natural armor, Exoskeleton)
Hit Points 517 (26d12 + 348)
Speed 40ft, 40ft (Burrow)


STR DEX CON INT WIS CHA
24 (+7) 12 (+1) 22 (+6) 8 (-1) 8 (-1) 14 (+2)

Saving Throws Str +12, Con +11
Skills Animal Handling +4, Intimidation +7, Investigation +4, Survival +4
Damage Vulnerabilities Radiant
Damage Resistances Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses passive Perception 9
Languages
Challenge 13 (10,000 XP)


Cursed Energy. The Soldier Ant Curse has 41 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The Soldier Ant Curse regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The Soldier Ant Curse's attacks are considered magical.

Sticky Legs The curses climbing speed is the same as walking speed.

Strong Exoskeleton As long as the curse is above half heath it gains +3 AC, and lose 10ft movement speed. (This is already acounted for in the sheet.)

Invisible Force. The Soldier Ant Curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Hard to Kill (1/long rest). If the Soldier Ant Curse is reduced to 0 hit points, it can choose to drop to 1 hit point instead and is considered stable. This feature does not work if the damage that had reduced it to 0 hit points was radiant damage.

Pheromones When The Soldier Ant Curse is within a 10ft radius around another creature with the feature Pheromones, it gains advangde on melee attack rolls.

Brawn. Whenever the Soldier Ant Curse makes a Strength saving throw, it takes half as much damage on a failure and no damage on a success.

Colossal Physique.

  • The Soldier Ant Curse will count as two sizes larger for the purposes of grappling, shoving, disarming and the weight you can carry, push, drag, or lift.
  • Any attack roll the Soldier Ant Curse makes which uses Strength deals twice as much damage to objects and structures.
  • The Soldier Ant Curse has learned to put its weight behind an attack and launch an opponent a considerable distance. Once per turn as part of a successful melee attack, the Soldier Ant Curse can force the creature hit to make a DC 20 Strength saving throw. On a failure, they are knocked back 70 feet in a direction of its choice. If the creature collides with an unsecured object or structure, then the creature and the unsecured object or structure receive 4 (1d6) bludgeoning damage for every 10 feet the creature had left to travel after colliding with the surface. If it was another creature, they instead both take damage equal to half of its damage roll (rounded down). If the attack was a critical hit, the creature automatically fails their saving throw and are knocked back twice the distance.
  • Whenever the Soldier Ant Curse makes a Strength check or saving throw, it can give itself advantage on the roll. It can do this 7 times, regaining all uses after taking a long rest.

Strong Body. The Soldier Ant Curse will reduce all damage it takes but psychic or thunder by 5. Attacks using Cursed Energy or magic can bypass this.

Mandibles When the Soldier Ant Curse lands a successful melee attack it can choose the target to make a DC 20 Strength save, if they fail then they are grappled, when the creature is grappled the Soldier Ant Curse cant use Rock Throw, but it gain +7 extra to hit with Jaw Snap.

Heavy Finisher (1-7 Cursed Energy). Once per round as part of hitting a melee attack, the Soldier Ant Curse can force its target make a DC 20 Strength saving throw. On a failure, they take 6 (1d10) necrotic or bludgeoning damage per cursed energy spent and are thrown back an amount of feet equal to 20 times its Strength modifier + the amount of cursed energy spent and are knocked prone. On a success, they take half as much damage, are half as pushed and are not knocked prone.

If the creature hits an object on the way they both take 7 (1d12) bludgeoning damage. If it hits a structure, it stops completely and takes 7 (1d12) bludgeoning damage per 10 feet left to travel, with the structure taking twice as much damage. If it hits another creature, the creature hit must make a Dexterity saving throw or also take the damage of the Heavy Finisher and be pushed as well.

The Soldier Ant Curse can also use the heavy finisher as a way to get someone stuck in the ground.

Once per round as part of hitting a melee attack against a prone creature, it can force its target to make a DC 20 Strength saving throw. On a failure, they take 6 (1d10) necrotic or bludgeoning damage per cursed energy spent and are restrained on the ground. On a success, they take half as much damage and their speed is halved until the beginning of the soldier Ant Curse's next turn. If they fail by 5 or more, they are also Confused until the beginning of the Soldier Ant Curse's next turn.

They may remake the Strength saving throw at the beginning of their turns, ending the condition early.

ACTIONS

Multiattack. The Soldier Ant Curse makes three attacks: one with its Jaw Snap and two with its Slam.

Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) Bludgeoning damage.

Jaw Snap. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) Piercing damage. The Soldier Ant Curse creates a shock wave in a 5ft. cone in front of it, every thing inside the cone makes a DC 20 Constitution save, if failed they take 9 (2d8) Thunder damage.

Rock Throw Ranged Weapon Attack: +6 to hit, range 35 ft., one target. Hit: 30 (5d8 + 7) Bludgeoning damage, and the target makes a DC 20 Strength save not to be prone.

BONUS ACTIONS

Regeneration. The Soldier Ant Curse can spend up to 7 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the Soldier Ant Curse uses its Regeneration.

Not Canon. The Soldier Ant Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

Improved Durability. This curse uses the Improved Durability rule.

Feats this is the curses feat.

Athlete History, Colossal Physique, Strong Body, Resilient, Regeneration Heavy Finisher

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