Sniperwild (5e Creature)
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Sniperwild[edit]
Medium fiend (heartless), chaotic evil Armor Class 17 (natural armor)
Saving Throws Dex +7, Wis +6 Pack Tactics. The sniperwild has advantage on an attack roll against a creature if at least one of the sniperwild's allies is within 5 feet of the creature and the ally isn't incapacitated. Relentless (Recharges after a Short or Long Rest). If the sniperwild takes 12 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Sneak Attack. Once per turn, the sniperwild deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the sniperwild that isn't incapacitated and the sniperwild doesn't have disadvantage on the attack roll. ACTIONSMultiattack. The sniperwild makes two attacks. Slingshot. Ranged Weapon Attack: +7 to hit, range 120/200 ft., one target. Hit: 8 (1d8 + 4) piercing damage. BONUS ACTIONSAggressive. The sniperwild moves up to its speed toward a hostile creature that it can see. Cunning Action. The sniperwild takes the Dash, Disengage, or Hide action.
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