Sniperwild (5e Creature)

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Sniperwild[edit]

Medium fiend (heartless), chaotic evil


Armor Class 17 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 18 (+4) 5 (-3) 16 (+3) 16 (+3)

Saving Throws Dex +7, Wis +6
Skills Acrobatics +7, Perception +6, Stealth +7
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal
Challenge 7 (2,900 XP)


Pack Tactics. The sniperwild has advantage on an attack roll against a creature if at least one of the sniperwild's allies is within 5 feet of the creature and the ally isn't incapacitated.

Relentless (Recharges after a Short or Long Rest). If the sniperwild takes 12 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Sneak Attack. Once per turn, the sniperwild deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the sniperwild that isn't incapacitated and the sniperwild doesn't have disadvantage on the attack roll.

ACTIONS

Multiattack. The sniperwild makes two attacks.

Slingshot. Ranged Weapon Attack: +7 to hit, range 120/200 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

BONUS ACTIONS

Aggressive. The sniperwild moves up to its speed toward a hostile creature that it can see.

Cunning Action. The sniperwild takes the Dash, Disengage, or Hide action.


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